diff --git a/src/d_main.c b/src/d_main.c index 989204e1f..6ee78cabb 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -288,7 +288,7 @@ static void D_Display(void) { // Fade to black first if ((wipegamestate == (gamestate_t)FORCEWIPE || - (wipegamestate != (gamestate_t)-2 + (wipegamestate != (gamestate_t)FORCEWIPEOFF && !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))) ) // fades to black on its own timing, always && wipetypepre != UINT8_MAX) @@ -374,7 +374,7 @@ static void D_Display(void) // STUPID race condition... if (wipegamestate == GS_INTRO && gamestate == GS_TITLESCREEN) - wipegamestate = -2; + wipegamestate = FORCEWIPEOFF; else { wipegamestate = gamestate; diff --git a/src/f_finale.h b/src/f_finale.h index 27ece47c9..18c032ba6 100644 --- a/src/f_finale.h +++ b/src/f_finale.h @@ -102,6 +102,7 @@ void F_MenuPresTicker(boolean run); // // HACK for menu fading while titlemapinaction; skips the level check #define FORCEWIPE -3 +#define FORCEWIPEOFF -2 extern boolean WipeInAction; extern INT32 lastwipetic; diff --git a/src/p_setup.c b/src/p_setup.c index f7d51ad0f..9686585bb 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2729,7 +2729,7 @@ boolean P_SetupLevel(boolean skipprecip) players[consoleplayer].viewz = 1; // Cancel all d_main.c fadeouts (keep fade in though). - wipegamestate = -2; + wipegamestate = FORCEWIPEOFF; // Special stage fade to white // This is handled BEFORE sounds are stopped.