Merge branch 'next' into gl-slopes

This commit is contained in:
Monster Iestyn 2016-04-20 18:21:49 +01:00
commit 8d7edbff1a
6 changed files with 30 additions and 20 deletions

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@ -517,9 +517,9 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->thokitem = (UINT32)LONG(players[i].thokitem); //mobjtype_t
rsp->spinitem = (UINT32)LONG(players[i].spinitem); //mobjtype_t
rsp->revitem = (UINT32)LONG(players[i].revitem); //mobjtype_t
rsp->actionspd = LONG(players[i].actionspd);
rsp->mindash = LONG(players[i].mindash);
rsp->maxdash = LONG(players[i].maxdash);
rsp->actionspd = (fixed_t)LONG(players[i].actionspd);
rsp->mindash = (fixed_t)LONG(players[i].mindash);
rsp->maxdash = (fixed_t)LONG(players[i].maxdash);
rsp->jumpfactor = (fixed_t)LONG(players[i].jumpfactor);
rsp->speed = (fixed_t)LONG(players[i].speed);
@ -531,6 +531,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->deadtimer = players[i].deadtimer;
rsp->exiting = (tic_t)LONG(players[i].exiting);
rsp->homing = players[i].homing;
rsp->skidtime = (tic_t)LONG(players[i].skidtime);
rsp->cmomx = (fixed_t)LONG(players[i].cmomx);
rsp->cmomy = (fixed_t)LONG(players[i].cmomy);
rsp->rmomx = (fixed_t)LONG(players[i].rmomx);
@ -590,7 +591,7 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
rsp->tics = LONG(players[i].mo->tics);
rsp->statenum = (statenum_t)LONG(players[i].mo->state-states); // :(
rsp->eflags = (UINT32)LONG(players[i].mo->eflags);
rsp->eflags = (UINT16)SHORT(players[i].mo->eflags);
rsp->flags = LONG(players[i].mo->flags);
rsp->flags2 = LONG(players[i].mo->flags2);
@ -642,9 +643,9 @@ static void resynch_read_player(resynch_pak *rsp)
players[i].thokitem = (UINT32)LONG(rsp->thokitem); //mobjtype_t
players[i].spinitem = (UINT32)LONG(rsp->spinitem); //mobjtype_t
players[i].revitem = (UINT32)LONG(rsp->revitem); //mobjtype_t
players[i].actionspd = LONG(rsp->actionspd);
players[i].mindash = LONG(rsp->mindash);
players[i].maxdash = LONG(rsp->maxdash);
players[i].actionspd = (fixed_t)LONG(rsp->actionspd);
players[i].mindash = (fixed_t)LONG(rsp->mindash);
players[i].maxdash = (fixed_t)LONG(rsp->maxdash);
players[i].jumpfactor = (fixed_t)LONG(rsp->jumpfactor);
players[i].speed = (fixed_t)LONG(rsp->speed);
@ -656,6 +657,7 @@ static void resynch_read_player(resynch_pak *rsp)
players[i].deadtimer = rsp->deadtimer;
players[i].exiting = (tic_t)LONG(rsp->exiting);
players[i].homing = rsp->homing;
players[i].skidtime = (tic_t)LONG(rsp->skidtime);
players[i].cmomx = (fixed_t)LONG(rsp->cmomx);
players[i].cmomy = (fixed_t)LONG(rsp->cmomy);
players[i].rmomx = (fixed_t)LONG(rsp->rmomx);
@ -713,7 +715,7 @@ static void resynch_read_player(resynch_pak *rsp)
//At this point, the player should have a body, whether they were respawned or not.
P_UnsetThingPosition(players[i].mo);
players[i].mo->angle = (angle_t)LONG(rsp->angle);
players[i].mo->eflags = (UINT32)LONG(rsp->eflags);
players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
players[i].mo->flags = LONG(rsp->flags);
players[i].mo->flags2 = LONG(rsp->flags2);
players[i].mo->friction = LONG(rsp->friction);

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@ -177,9 +177,9 @@ typedef struct
UINT32 thokitem; //mobjtype_t
UINT32 spinitem; //mobjtype_t
UINT32 revitem; //mobjtype_t
INT32 actionspd;
INT32 mindash;
INT32 maxdash;
fixed_t actionspd;
fixed_t mindash;
fixed_t maxdash;
fixed_t jumpfactor;
fixed_t speed;
@ -191,6 +191,7 @@ typedef struct
INT32 deadtimer;
tic_t exiting;
UINT8 homing;
tic_t skidtime;
fixed_t cmomx;
fixed_t cmomy;
fixed_t rmomx;
@ -241,11 +242,11 @@ typedef struct
fixed_t friction;
fixed_t movefactor;
INT16 tics;
INT32 tics;
statenum_t statenum;
UINT32 flags;
UINT32 flags2;
UINT8 eflags;
UINT16 eflags;
fixed_t radius;
fixed_t height;

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@ -100,7 +100,11 @@ static int lib_fixedint(lua_State *L)
static int lib_fixeddiv(lua_State *L)
{
lua_pushfixed(L, FixedDiv(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
fixed_t i = luaL_checkfixed(L, 1);
fixed_t j = luaL_checkfixed(L, 2);
if (j == 0)
return luaL_error(L, "divide by zero");
lua_pushfixed(L, FixedDiv(i, j));
return 1;
}
@ -112,7 +116,10 @@ static int lib_fixedrem(lua_State *L)
static int lib_fixedsqrt(lua_State *L)
{
lua_pushfixed(L, FixedSqrt(luaL_checkfixed(L, 1)));
fixed_t i = luaL_checkfixed(L, 1);
if (i < 0)
return luaL_error(L, "square root domain error");
lua_pushfixed(L, FixedSqrt(i));
return 1;
}

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@ -613,7 +613,7 @@ static void P_NetArchiveWorld(void)
WRITEUINT16(put, j); // save ffloor "number"
WRITEUINT8(put, fflr_diff);
if (fflr_diff & 1)
WRITEUINT16(put, rover->flags);
WRITEUINT32(put, rover->flags);
if (fflr_diff & 2)
WRITEINT16(put, rover->alpha);
}
@ -815,7 +815,7 @@ static void P_NetUnArchiveWorld(void)
fflr_diff = READUINT8(get);
if (fflr_diff & 1)
rover->flags = READUINT16(get);
rover->flags = READUINT32(get);
if (fflr_diff & 2)
rover->alpha = READINT16(get);

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@ -1421,7 +1421,7 @@ static void R_RenderSegLoop (void)
for (i = 0; i < dc_numlights; i++)
{
dc_lightlist[i].height += dc_lightlist[i].heightstep;
if (dc_lightlist[i].flags & FF_SOLID)
if (dc_lightlist[i].flags & FF_CUTSOLIDS)
dc_lightlist[i].botheight += dc_lightlist[i].botheightstep;
}
}
@ -2508,7 +2508,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
#endif
rlight->flags = light->flags;
if (light->caster && light->caster->flags & FF_SOLID)
if (light->caster && light->caster->flags & FF_CUTSOLIDS)
{
#ifdef ESLOPE
if (*light->caster->b_slope) {

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@ -964,7 +964,7 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
cutfrac = (INT16)((centeryfrac - FixedMul(testheight - viewz, sprite->scale))>>FRACBITS);
if (cutfrac < 0)
continue;
if (cutfrac > vid.height)
if (cutfrac > viewheight)
return;
// Found a split! Make a new sprite, copy the old sprite to it, and