From 8d561334256bc6704634004940fd066aed716b5f Mon Sep 17 00:00:00 2001 From: toaster Date: Fri, 2 Aug 2019 20:02:55 +0100 Subject: [PATCH] Fix old Special Stage failure sounds not always playing. --- src/p_spec.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/p_spec.c b/src/p_spec.c index 3cd0461e2..7e1230528 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4601,7 +4601,10 @@ DoneSection2: if (player->bot) break; if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap) && player->nightstime > 6) + { player->nightstime = 6; // Just let P_Ticker take care of the rest. + return; + } // Exit (for FOF exits; others are handled in P_PlayerThink in p_user.c) {