diff --git a/src/p_user.c b/src/p_user.c index 89d07e3d2..4e761f3bc 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4019,19 +4019,19 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) { // Catapult the player fixed_t actionspd = player->actionspd; - + if (player->charability == CA_DASHMODE) actionspd = max(player->normalspeed, FixedDiv(player->speed, player->mo->scale)); - + if (player->mo->eflags & MFE_UNDERWATER) actionspd >>= 1; - + if ((player->charability == CA_JUMPTHOK) && !(player->pflags & PF_THOKKED)) { player->pflags &= ~PF_JUMPED; P_DoJump(player, false); } - + P_InstaThrust(player->mo, player->mo->angle, FixedMul(actionspd, player->mo->scale)); if (maptol & TOL_2D) @@ -4141,14 +4141,14 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) S_StartSound(player->mo, sfx_spndsh); } break; - case CA_TWINSPIN: - if(!(player->pflags & PF_THOKKED)) - { - player->pflags |= PF_THOKKED; + case CA_TWINSPIN: + if(!(player->pflags & PF_THOKKED)) + { + player->pflags |= PF_THOKKED; S_StartSound(player->mo, sfx_s3k42); player->mo->frame = 0; P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN); - } + } break; default: break; @@ -9167,7 +9167,7 @@ void P_PlayerThink(player_t *player) { dashmode++; // Counter. Adds 1 to dash mode per tic in top speed. if (dashmode == 3*TICRATE) // This isn't in the ">=" equation because it'd cause the sound to play infinitely. - S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts. + S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts. } else if (!(player->pflags & PF_SPINNING)) {