diff --git a/CMakeLists.txt b/CMakeLists.txt index 8bbf46945..855393de1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0) # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. # Version change is fine. project(SRB2 - VERSION 2.2.0 + VERSION 2.2.1 LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) diff --git a/appveyor.yml b/appveyor.yml index d33d3d3a3..20b18d7d5 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 2.2.0.{branch}-{build} +version: 2.2.1.{branch}-{build} os: MinGW environment: diff --git a/src/config.h.in b/src/config.h.in index 233cbdc53..d4a613fdc 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -26,12 +26,12 @@ #else /* Manually defined asset hashes for non-CMake builds - * Last updated 2019 / 12 / 06 - v2.2.0 - main assets + * Last updated 2020 / 02 / 09 - v2.2.1 - main assets * Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3 */ -#define ASSET_HASH_SRB2_PK3 "51419a33b4982d840c6772c159ba7c0a" -#define ASSET_HASH_ZONES_PK3 "df74843919fd51af26a0baa8e21e4c19" -#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918" +#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28" +#define ASSET_HASH_ZONES_PK3 "89627822f5a5c7fb022d836b138144b2" +#define ASSET_HASH_PLAYER_DTA "129fa7d4b273a4b3dcacaa44eccead4f" #ifdef USE_PATCH_DTA #define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul" #endif diff --git a/src/d_main.c b/src/d_main.c index dc9bfbfea..27f250017 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1213,7 +1213,7 @@ void D_SRB2Main(void) #endif D_CleanFile(); -#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy) +#ifndef DEVELOP // md5s last updated 09/02/20 (ddmmyy) // Check MD5s of autoloaded files W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3 diff --git a/src/dehacked.c b/src/dehacked.c index 45f00b8cf..e7ff6e400 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -4945,19 +4945,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_PLAY_SUPER_TRANS3", "S_PLAY_SUPER_TRANS4", "S_PLAY_SUPER_TRANS5", - "S_PLAY_SUPER_TRANS6", // This has special significance in the code. If you add more frames, search for it and make the appropriate changes. + "S_PLAY_SUPER_TRANS6", // technically the player goes here but it's an infinite tic state "S_OBJPLACE_DUMMY", - // 1-Up Box Sprites (uses player sprite) + // 1-Up Box Sprites overlay (uses player sprite) "S_PLAY_BOX1", "S_PLAY_BOX2", "S_PLAY_ICON1", "S_PLAY_ICON2", "S_PLAY_ICON3", - // Level end sign (uses player sprite) + // Level end sign overlay (uses player sprite) "S_PLAY_SIGN", // NiGHTS character (uses player sprite) @@ -5205,7 +5205,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ROBOHOOD_JUMP2", "S_ROBOHOOD_JUMP3", - // CastleBot FaceStabber + // Castlebot Facestabber "S_FACESTABBER_STND1", "S_FACESTABBER_STND2", "S_FACESTABBER_STND3", @@ -5425,6 +5425,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_EGGMOBILE_FLEE2", "S_EGGMOBILE_BALL", "S_EGGMOBILE_TARGET", + "S_BOSSEGLZ1", "S_BOSSEGLZ2", @@ -5477,7 +5478,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_EGGMOBILE3_FLEE1", "S_EGGMOBILE3_FLEE2", - // Boss 3 pinch + // Boss 3 Pinch "S_FAKEMOBILE_INIT", "S_FAKEMOBILE", "S_FAKEMOBILE_ATK1", @@ -5493,7 +5494,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_BOSSSEBH2", // Boss 3 Shockwave - "S_SHOCKWAVE1", "S_SHOCKWAVE2", @@ -5530,9 +5530,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_JETFLAME", // Boss 4 Spectator Eggrobo - "S_EGGROBO1_IDLE", + "S_EGGROBO1_STND", "S_EGGROBO1_BSLAP1", - "S_EGGROBO2_BSLAP2", + "S_EGGROBO1_BSLAP2", "S_EGGROBO1_PISSED", // Boss 4 Spectator Eggrobo jet flame @@ -5776,7 +5776,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_CYBRAKDEMON_NAPALM_ATTACK1", "S_CYBRAKDEMON_NAPALM_ATTACK2", "S_CYBRAKDEMON_NAPALM_ATTACK3", - "S_CYBRAKDEMON_FINISH_ATTACK", // If just attacked, remove MF2_FRET w/out going back to spawnstate + "S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate "S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back "S_CYBRAKDEMON_PAIN1", "S_CYBRAKDEMON_PAIN2", @@ -6470,7 +6470,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_LITTLETUMBLEWEED_ROLL7", "S_LITTLETUMBLEWEED_ROLL8", - // Cacti Sprites + // Cacti "S_CACTI1", "S_CACTI2", "S_CACTI3", @@ -6485,7 +6485,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_CACTITINYSEG", "S_CACTISMALLSEG", - // Warning signs sprites + // Warning signs "S_ARIDSIGN_CAUTION", "S_ARIDSIGN_CACTI", "S_ARIDSIGN_SHARPTURN", @@ -6502,6 +6502,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_TNTBARREL_EXPL4", "S_TNTBARREL_EXPL5", "S_TNTBARREL_EXPL6", + "S_TNTBARREL_EXPL7", "S_TNTBARREL_FLYING", // TNT proximity shell @@ -7047,7 +7048,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ZAPSB10", "S_ZAPSB11", // blank frame - // Thunder spark + //Thunder spark "S_THUNDERCOIN_SPARK", // Invincibility Sparkles @@ -7348,6 +7349,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_BHORIZ7", "S_BHORIZ8", + // Booster "S_BOOSTERSOUND", "S_YELLOWBOOSTERROLLER", "S_YELLOWBOOSTERSEG_LEFT", @@ -7378,7 +7380,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_SPLISH8", "S_SPLISH9", - // Lava splish + // Lava Splish "S_LAVASPLISH", // added water splash @@ -7974,6 +7976,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ROCKCRUMBLEN", "S_ROCKCRUMBLEO", "S_ROCKCRUMBLEP", + + // Level debris "S_GFZDEBRIS", "S_BRICKDEBRIS", "S_WOODDEBRIS", @@ -7993,7 +7997,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_THOK", // Thok! mobj "MT_PLAYER", "MT_TAILSOVERLAY", // c: - "MT_METALJETFUME", // [: + "MT_METALJETFUME", // Enemies "MT_BLUECRAWLA", // Crawla (Blue) @@ -8110,7 +8114,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_CYBRAKDEMON_NAPALM_FLAMES", "MT_CYBRAKDEMON_VILE_EXPLOSION", - // Metal Sonic + // Metal Sonic (Boss 9) "MT_METALSONIC_RACE", "MT_METALSONIC_BATTLE", "MT_MSSHIELD_FRONT", @@ -8124,7 +8128,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_BOMBSPHERE", "MT_REDTEAMRING", //Rings collectable by red team. "MT_BLUETEAMRING", //Rings collectable by blue team. - "MT_TOKEN", // Special Stage Token + "MT_TOKEN", // Special Stage token for special stage "MT_REDFLAG", // Red CTF Flag "MT_BLUEFLAG", // Blue CTF Flag "MT_EMBLEM", @@ -8350,22 +8354,22 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s // Arid Canyon Scenery "MT_BIGTUMBLEWEED", "MT_LITTLETUMBLEWEED", - "MT_CACTI1", - "MT_CACTI2", - "MT_CACTI3", - "MT_CACTI4", - "MT_CACTI5", - "MT_CACTI6", - "MT_CACTI7", - "MT_CACTI8", - "MT_CACTI9", - "MT_CACTI10", - "MT_CACTI11", - "MT_CACTITINYSEG", - "MT_CACTISMALLSEG", - "MT_ARIDSIGN_CAUTION", - "MT_ARIDSIGN_CACTI", - "MT_ARIDSIGN_SHARPTURN", + "MT_CACTI1", // Tiny Red Flower Cactus + "MT_CACTI2", // Small Red Flower Cactus + "MT_CACTI3", // Tiny Blue Flower Cactus + "MT_CACTI4", // Small Blue Flower Cactus + "MT_CACTI5", // Prickly Pear + "MT_CACTI6", // Barrel Cactus + "MT_CACTI7", // Tall Barrel Cactus + "MT_CACTI8", // Armed Cactus + "MT_CACTI9", // Ball Cactus + "MT_CACTI10", // Tiny Cactus + "MT_CACTI11", // Small Cactus + "MT_CACTITINYSEG", // Tiny Cactus Segment + "MT_CACTISMALLSEG", // Small Cactus Segment + "MT_ARIDSIGN_CAUTION", // Caution Sign + "MT_ARIDSIGN_CACTI", // Cacti Sign + "MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign "MT_OILLAMP", "MT_TNTBARREL", "MT_PROXIMITYTNT", @@ -8420,7 +8424,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_GLAREGOYLEUP", "MT_GLAREGOYLEDOWN", "MT_GLAREGOYLELONG", - "MT_TARGET", + "MT_TARGET", // AKA Red Crystal "MT_GREENFLAME", "MT_BLUEGARGOYLE", @@ -8471,7 +8475,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_HHZSTALAGMITE_TALL", "MT_HHZSTALAGMITE_SHORT", - // Botanic Serenity + // Botanic Serenity scenery "MT_BSZTALLFLOWER_RED", "MT_BSZTALLFLOWER_PURPLE", "MT_BSZTALLFLOWER_BLUE", @@ -8751,6 +8755,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_ROCKCRUMBLE14", "MT_ROCKCRUMBLE15", "MT_ROCKCRUMBLE16", + + // Level debris "MT_GFZDEBRIS", "MT_BRICKDEBRIS", "MT_WOODDEBRIS", diff --git a/src/doomdef.h b/src/doomdef.h index 3d02871e4..071090285 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -143,9 +143,9 @@ extern char logfilename[1024]; // we use comprevision and compbranch instead. #else #define VERSION 202 // Game version -#define SUBVERSION 0 // more precise version number -#define VERSIONSTRING "v2.2.0" -#define VERSIONSTRINGW L"v2.2.0" +#define SUBVERSION 1 // more precise version number +#define VERSIONSTRING "v2.2.1" +#define VERSIONSTRINGW L"v2.2.1" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -210,7 +210,7 @@ extern char logfilename[1024]; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 40 +#define MODVERSION 41 // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically. // Increment MINOREXECVERSION whenever a config change is needed that does not correspond diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj index ab3157c44..2b03cb8d4 100644 --- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj +++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj @@ -1219,7 +1219,7 @@ C01FCF4B08A954540054247B /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.2.0; + CURRENT_PROJECT_VERSION = 2.2.1; GCC_PREPROCESSOR_DEFINITIONS = ( "$(inherited)", NORMALSRB2, @@ -1231,7 +1231,7 @@ C01FCF4C08A954540054247B /* Release */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.2.0; + CURRENT_PROJECT_VERSION = 2.2.1; GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_PREPROCESSOR_DEFINITIONS = (