diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 772d1cd58..d75b478ab 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -17,6 +17,7 @@ #include "m_menu.h" // gametype_cons_t #include "m_cond.h" // emblems +#include "m_misc.h" // word jumping #include "d_clisrv.h" @@ -1349,9 +1350,19 @@ boolean HU_Responder(event_t *ev) chat_scrolltime = 4; } else if (c == KEY_LEFTARROW && c_input != 0 && !OLDCHAT) // i said go back - c_input--; + { + if (ctrldown) + c_input = M_JumpWordReverse(w_chat, c_input); + else + c_input--; + } else if (c == KEY_RIGHTARROW && c_input < strlen(w_chat) && !OLDCHAT) // don't need to check for admin or w/e here since the chat won't ever contain anything if it's muted. - c_input++; + { + if (ctrldown) + c_input += M_JumpWord(&w_chat[c_input]); + else + c_input++; + } return true; } #endif