From 8aa3928458f48a78bdec6320becf65a40ac8ccd3 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Tue, 18 Apr 2017 12:53:16 +0100 Subject: [PATCH] A consistency error I should've caught earlier, considering this sound is used for DSZ3's missiles as well as GFZ3's laser. --- src/sounds.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sounds.c b/src/sounds.c index e61aa3383..792e3650e 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -164,7 +164,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"pop" , false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"}, {"rail1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing rail"}, {"rail2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crashing rail"}, - {"rlaunc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"}, + {"rlaunc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing"}, {"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET! {"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET! {"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!