Simply truncate the per-map COLORMAP lump instead of not reading it at all.

Keep the warning though.
This commit is contained in:
Sryder 2019-06-23 15:02:32 +01:00
parent 5f339fc2a9
commit 8a778a4070
1 changed files with 5 additions and 5 deletions

View File

@ -1054,6 +1054,7 @@ void R_ReInitColormaps(UINT16 num)
{
char colormap[9] = "COLORMAP";
lumpnum_t lump;
const lumpnum_t basecolormaplump = W_GetNumForName(colormap);
if (num > 0 && num <= 10000)
snprintf(colormap, 8, "CLM%04u", num-1);
@ -1061,17 +1062,16 @@ void R_ReInitColormaps(UINT16 num)
// Load in the light tables, now 64k aligned for smokie...
lump = W_GetNumForName(colormap);
if (lump == LUMPERROR)
lump = W_GetNumForName("COLORMAP");
lump = basecolormaplump;
else
{
if (W_LumpLength(lump) != W_LumpLength(W_GetNumForName("COLORMAP")))
if (W_LumpLength(lump) != W_LumpLength(basecolormaplump))
{
CONS_Alert(CONS_WARNING, "%s lump size does not match COLORMAP, using COLORMAP instead.\n", colormap);
lump = W_GetNumForName("COLORMAP");
CONS_Alert(CONS_WARNING, "%s lump size does not match COLORMAP, results may be unexpected.\n", colormap);
}
}
W_ReadLump(lump, colormaps);
W_ReadLumpHeader(lump, colormaps, W_LumpLength(basecolormaplump), 0U);
// Init Boom colormaps.
R_ClearColormaps();