SpawnEmeraldHunt() -> P_SpawnEmeraldHunt()
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@ -1035,7 +1035,7 @@ static void P_PrepareThings(lumpnum_t lumpnum)
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Z_Free(data);
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Z_Free(data);
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}
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}
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static void SpawnEmeraldHunt (void)
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static void P_SpawnEmeraldHunt(void)
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{
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{
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INT32 emer1, emer2, emer3;
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INT32 emer1, emer2, emer3;
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INT32 timeout = 0; // keeps from getting stuck
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INT32 timeout = 0; // keeps from getting stuck
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@ -1119,7 +1119,7 @@ static void P_LoadThings(boolean loademblems)
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// random emeralds for hunt
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// random emeralds for hunt
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if (numhuntemeralds)
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if (numhuntemeralds)
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SpawnEmeraldHunt();
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P_SpawnEmeraldHunt();
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if (metalrecording) // Metal Sonic gets no rings to distract him.
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if (metalrecording) // Metal Sonic gets no rings to distract him.
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return;
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return;
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