Added linedef 447 as the change colormap linedef exec special.

IMPORTANT NOTE: UNTESTED
This commit is contained in:
Monster Iestyn 2018-06-14 21:51:21 +01:00
parent e39bbab532
commit 89478a7ba4
2 changed files with 10 additions and 0 deletions

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@ -1428,6 +1428,7 @@ static void P_LoadRawSideDefs2(void *data)
{
case 63: // variable colormap via 242 linedef
case 606: //SoM: 4/4/2000: Just colormap transfer
case 447: // Change colormap of tagged sectors! -- Monster Iestyn 14/06/18
// SoM: R_CreateColormap will only create a colormap in software mode...
// Perhaps we should just call it instead of doing the calculations here.
if (rendermode == render_soft || rendermode == render_none)

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@ -3033,6 +3033,15 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
break;
case 447: // Change colormap of tagged sectors!
// Basically this special applies a colormap to the tagged sectors, just like 606 (the colormap linedef)
// Except it is activated by linedef executor, not level load
// This could even override existing colormaps I believe
// -- Monster Iestyn 14/06/18
for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;)
sectors[secnum].midmap = line->frontsector->midmap;
break;
case 448: // Change skybox viewpoint/centerpoint
if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB))
{