diff --git a/src/g_game.c b/src/g_game.c index 6292683eb..f7ecbe0e1 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1205,7 +1205,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! } - if (turnright || turnleft || abs(cmd->angleturn) > angleturn[1]) + if (turnright || turnleft || abs(cmd->angleturn) > angleturn[2]) tta_factor[forplayer] = 0; // suspend turn to angle // Make rotspeed affect turning speed :)