Server page (and splitscreen server page) started.

http://i.imgur.com/jJ3YZUd.png

Will be discussing what to do with the space freed under "server options" the heading on IRC tomorrow.

(MI, if you're looking - the mistake was that I set up an IT_CALL menu line as IT_CVAR by mistake, which of course caused a crash when trying to get ((consvar_t *)M_GameTypeChange)->string. ;P )
This commit is contained in:
toasterbabe 2017-01-31 23:56:09 +00:00
parent 3cb2f178c6
commit 873e768a44

View file

@ -406,7 +406,7 @@ CV_PossibleValue_t gametype_cons_t[] =
{GT_TEAMMATCH, "Team Match"},
{GT_TAG, "Tag"},
{GT_HIDEANDSEEK, "Hide and Seek"},
{GT_HIDEANDSEEK, "Hide & Seek"},
{GT_CTF, "CTF"},
{0, NULL}
@ -506,21 +506,21 @@ typedef enum
// ---------------------
static menuitem_t MPauseMenu[] =
{
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Switch Map..." , M_GameTypeChange, 24},
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_GameTypeChange, 24},
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,40},
{IT_CALL | IT_STRING, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen
{IT_CALL | IT_STRING, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,40},
{IT_CALL | IT_STRING, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen
{IT_CALL | IT_STRING, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48},
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48},
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
{IT_CALL | IT_STRING, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48},
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48},
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
{IT_CALL | IT_STRING, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone
{IT_CALL | IT_STRING, NULL, "Options", M_Options, 64},
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
{IT_CALL | IT_STRING, NULL, "Return to Title", M_EndGame, 80},
{IT_CALL | IT_STRING, NULL, "Quit Game", M_QuitSRB2, 88},
};
typedef enum
@ -599,7 +599,7 @@ static menuitem_t MISC_ChangeGameTypeMenu[] =
{IT_STRING|IT_CALL, NULL, "Team Match", M_MapChange, 40},
{IT_STRING|IT_CALL, NULL, "Tag", M_MapChange, 52},
{IT_STRING|IT_CALL, NULL, "Hide and Seek", M_MapChange, 60},
{IT_STRING|IT_CALL, NULL, "Hide & Seek", M_MapChange, 60},
{IT_STRING|IT_CALL, NULL, "Capture the Flag", M_MapChange, 72},
};
@ -924,28 +924,33 @@ static menuitem_t MP_MainMenu[] =
static menuitem_t MP_ServerMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Game Type", &cv_newgametype, 10},
{IT_DISABLED|IT_NOTHING, NULL, "", NULL, 0},
#ifndef NONET
{IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 20},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 30},
{IT_STRING|IT_CALL, NULL, "Room...", M_RoomMenu, 10},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Server Name", &cv_servername, 20},
#endif
{IT_STRING|IT_CVAR, NULL, "Level", &cv_nextmap, 80},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 130},
{IT_STRING|IT_CALL, NULL, "Select Gametype/Level", M_GameTypeChange, 90},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 130},
};
enum
{
mp_server_gametype = 0,
mp_server_dummy = 0, // exists solely so numbering is consistent between NONET and not NONET
#ifndef NONET
mp_server_room,
mp_server_name,
#endif
mp_server_level,
mp_server_levelgt,
mp_server_start
};
// Separated splitscreen and normal servers.
static menuitem_t MP_SplitServerMenu[] =
{
{IT_STRING|IT_CALL, NULL, "Select Gametype/Level", M_GameTypeChange, 90},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 130},
};
#ifndef NONET
static menuitem_t MP_ConnectMenu[] =
{
@ -1004,14 +1009,6 @@ static menuitem_t MP_ConnectIPMenu[] =
};
#endif
// Separated splitscreen and normal servers.
static menuitem_t MP_SplitServerMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Game Type", &cv_newgametype, 10},
{IT_STRING|IT_CVAR, NULL, "Level", &cv_nextmap, 80},
{IT_WHITESTRING|IT_CALL, NULL, "Start", M_StartServer, 130},
};
static menuitem_t MP_PlayerSetupMenu[] =
{
{IT_KEYHANDLER | IT_STRING, NULL, "Your name", M_HandleSetupMultiPlayer, 0},
@ -1708,7 +1705,31 @@ menu_t SP_PlayerDef =
// Multiplayer
menu_t MP_MainDef = DEFAULTMENUSTYLE("M_MULTI", MP_MainMenu, &MainDef, 60, 40);
menu_t MP_ServerDef = MAPICONMENUSTYLE("M_MULTI", MP_ServerMenu, &MP_MainDef);
menu_t MP_ServerDef =
{
"M_MULTI",
sizeof (MP_ServerMenu)/sizeof (menuitem_t),
&MP_MainDef,
MP_ServerMenu,
M_DrawServerMenu,
27, 40,
0,
NULL
};
menu_t MP_SplitServerDef =
{
"M_MULTI",
sizeof (MP_SplitServerMenu)/sizeof (menuitem_t),
&MP_MainDef,
MP_SplitServerMenu,
M_DrawServerMenu,
27, 40,
0,
NULL
};
#ifndef NONET
menu_t MP_ConnectDef =
{
@ -1744,7 +1765,7 @@ menu_t MP_RoomDef =
NULL
};
#endif
menu_t MP_SplitServerDef = MAPICONMENUSTYLE("M_MULTI", MP_SplitServerMenu, &MP_MainDef);
menu_t MP_PlayerSetupDef =
{
"M_SPLAYR",
@ -3926,7 +3947,12 @@ static void M_HandleLevelPlatter(INT32 choice)
M_NightsAttack(-1);
}
else if (currentMenu == &MISC_ChangeLevelDef)
M_ChangeLevel(0);
{
if (currentMenu->prevMenu && currentMenu->prevMenu->prevMenu != &MPauseDef)
M_SetupNextMenu(currentMenu->prevMenu->prevMenu);
else
M_ChangeLevel(0);
}
else
M_LevelSelectWarp(0);
}
@ -3956,7 +3982,7 @@ static void M_HandleLevelPlatter(INT32 choice)
D_StartTitle();
}
else
M_SetupNextMenu (currentMenu->prevMenu);
M_SetupNextMenu(currentMenu->prevMenu);
}
else
M_ClearMenus(true);
@ -6858,11 +6884,10 @@ static void M_StartServer(INT32 choice)
static void M_DrawServerMenu(void)
{
lumpnum_t lumpnum;
patch_t *PictureOfLevel;
M_DrawGenericMenu();
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true);
#ifndef NONET
// Room name
if (currentMenu == &MP_ServerDef)
@ -6876,15 +6901,26 @@ static void M_DrawServerMenu(void)
}
#endif
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
if (cv_nextmap.value)
{
patch_t *PictureOfLevel;
lumpnum_t lumpnum;
char headerstr[40];
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_CACHE);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
sprintf(headerstr, "%s - %s", cv_newgametype.string, cv_nextmap.string);
V_DrawSmallScaledPatch((BASEVIDWIDTH*3/4)-(SHORT(PictureOfLevel->width)/4), ((BASEVIDHEIGHT*3/4)-(SHORT(PictureOfLevel->height)/4)+10), 0, PictureOfLevel);
M_DrawLevelPlatterHeader(currentMenu->y + 80 - lsheadingheight/2, (const char *)headerstr, true);
// A 160x100 image of the level as entry MAPxxP
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(cv_nextmap.value)));
if (lumpnum != LUMPERROR)
PictureOfLevel = W_CachePatchName(va("%sP", G_BuildMapName(cv_nextmap.value)), PU_CACHE);
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
V_DrawSmallScaledPatch(319 - (currentMenu->x + (SHORT(PictureOfLevel->width)/2)), currentMenu->y + 90, 0, PictureOfLevel);
}
}
static void M_GameTypeChange(INT32 choice)
@ -6893,14 +6929,14 @@ static void M_GameTypeChange(INT32 choice)
MISC_ChangeGameTypeDef.prevMenu = currentMenu;
M_SetupNextMenu(&MISC_ChangeGameTypeDef);
itemOn = gametype;
if (Playing())
itemOn = gametype;
}
// Drawing function for Nights Attack
void M_DrawGameTypeMenu(void)
{
M_DrawGenericMenu();
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight, "SELECT GAMETYPE", true);
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight, "Select Gametype", true);
}
static void M_MapChange(INT32 choice)
@ -6923,7 +6959,7 @@ static void M_StartSplitServerMenu(INT32 choice)
{
(void)choice;
levellistmode = LLM_CREATESERVER;
M_PrepareLevelSelect();
Newgametype_OnChange();
M_SetupNextMenu(&MP_SplitServerDef);
}
@ -6931,10 +6967,11 @@ static void M_StartSplitServerMenu(INT32 choice)
static void M_StartServerMenu(INT32 choice)
{
(void)choice;
levellistmode = LLM_CREATESERVER;
M_PrepareLevelSelect();
ms_RoomId = -1;
levellistmode = LLM_CREATESERVER;
Newgametype_OnChange();
M_SetupNextMenu(&MP_ServerDef);
itemOn = 1;
}