Make the All Players linedef exectutor activator sector type more reliable for FOFs that span multiple sectors (resolves #301).
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parent
fe1bb6f716
commit
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17
src/p_spec.c
17
src/p_spec.c
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@ -4443,27 +4443,18 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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{
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{
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if (roversector)
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if (roversector)
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{
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{
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if (players[i].mo->subsector->sector == roversector)
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if (sector->flags & SF_TRIGGERSPECIAL_TOUCH)
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;
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else if (sector->flags & SF_TRIGGERSPECIAL_TOUCH)
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{
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{
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boolean insector = false;
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msecnode_t *node;
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msecnode_t *node;
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for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
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for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
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{
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{
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if (node->m_sector == roversector)
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if (P_ThingIsOnThe3DFloor(players[i].mo, sector, node->m_sector))
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{
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insector = true;
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break;
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break;
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}
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}
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}
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if (!insector)
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if (!node)
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goto DoneSection2;
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goto DoneSection2;
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}
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}
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else
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else if (players[i].mo->subsector && !P_ThingIsOnThe3DFloor(players[i].mo, sector, players[i].mo->subsector->sector)) // this function handles basically everything for us lmao
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goto DoneSection2;
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if (!P_ThingIsOnThe3DFloor(players[i].mo, sector, roversector))
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goto DoneSection2;
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goto DoneSection2;
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}
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}
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else
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else
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