Spectator HUD tweaks

This commit is contained in:
Jaime Passos 2019-12-18 12:28:01 -03:00
parent 15862ed02c
commit 86ac94817a
1 changed files with 4 additions and 3 deletions

View File

@ -2203,9 +2203,10 @@ static void ST_drawTextHUD(void)
if (G_IsSpecialStage(gamemap)) if (G_IsSpecialStage(gamemap))
textHUDdraw(M_GetText("\x82""Wait for the stage to end...")) textHUDdraw(M_GetText("\x82""Wait for the stage to end..."))
else if (gametype == GT_COOP) else if (G_PlatformGametype())
{ {
if (stplyr->lives <= 0 if (gametype == GT_COOP
&& stplyr->lives <= 0
&& cv_cooplives.value == 2 && cv_cooplives.value == 2
&& (netgame || multiplayer)) && (netgame || multiplayer))
{ {
@ -2230,7 +2231,7 @@ static void ST_drawTextHUD(void)
else else
textHUDdraw(M_GetText("Wait to respawn...")) textHUDdraw(M_GetText("Wait to respawn..."))
} }
else else if (G_GametypeHasSpectators())
textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game")) textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
} }