Spectator HUD tweaks
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@ -2203,9 +2203,10 @@ static void ST_drawTextHUD(void)
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if (G_IsSpecialStage(gamemap))
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if (G_IsSpecialStage(gamemap))
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textHUDdraw(M_GetText("\x82""Wait for the stage to end..."))
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textHUDdraw(M_GetText("\x82""Wait for the stage to end..."))
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else if (gametype == GT_COOP)
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else if (G_PlatformGametype())
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{
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{
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if (stplyr->lives <= 0
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if (gametype == GT_COOP
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&& stplyr->lives <= 0
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&& cv_cooplives.value == 2
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&& cv_cooplives.value == 2
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&& (netgame || multiplayer))
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&& (netgame || multiplayer))
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{
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{
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@ -2230,7 +2231,7 @@ static void ST_drawTextHUD(void)
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else
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else
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textHUDdraw(M_GetText("Wait to respawn..."))
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textHUDdraw(M_GetText("Wait to respawn..."))
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}
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}
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else
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else if (G_GametypeHasSpectators())
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textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
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textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
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}
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}
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