diff --git a/src/p_setup.c b/src/p_setup.c index d0cd14b22..65335be3f 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1480,6 +1480,7 @@ static void P_LoadRawSideDefs2(void *data) case 425: // Calls P_SetMobjState on calling mobj case 434: // Custom Power case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors + case 461: // Spawns an object on the map based on texture offsets { char process[8*3+1]; memset(process,0,8*3+1); diff --git a/src/p_spec.c b/src/p_spec.c index 37a1652f0..325f5ebe7 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -3953,6 +3953,27 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } break; + case 461: // Spawns an object on the map based on texture offsets + { + const mobjtype_t type = (mobjtype_t)(sides[line->sidenum[0]].toptexture); + + fixed_t x, y, z; + x = sides[line->sidenum[0]].textureoffset; + y = sides[line->sidenum[0]].rowoffset; + z = line->frontsector->floorheight; + + if (line->flags & ML_NOCLIMB) // If noclimb is set, spawn randomly within a range + { + x = P_RandomRange(sides[line->sidenum[0]].textureoffset, sides[line->sidenum[1]].textureoffset); + y = P_RandomRange(sides[line->sidenum[0]].rowoffset, sides[line->sidenum[1]].rowoffset); + z = P_RandomRange(line->frontsector->floorheight, line->frontsector->ceilingheight); + } + + CONS_Printf("mobjtype_t: %d\n", type); + P_SpawnMobj(x, y, z, type); + } + break; + #ifdef POLYOBJECTS case 480: // Polyobj_DoorSlide case 481: // Polyobj_DoorSwing