Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA.

This commit is contained in:
toaster 2019-11-30 10:31:18 +00:00
parent 0d4158bbd0
commit 85e3180056
1 changed files with 4 additions and 6 deletions

View File

@ -4059,14 +4059,12 @@ bossjustdie:
mo->flags &= ~(MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT);
S_StartSound(NULL, sfx_bedie2);
P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_CYBRAKDEMON_VILE_EXPLOSION);
mo->z += P_MobjFlip(mo);
P_SetObjectMomZ(mo, 12*FRACUNIT, false);
S_StartSound(mo, sfx_bgxpld);
if (mo->spawnpoint && !(mo->spawnpoint->options & MTF_EXTRA))
{
P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_CYBRAKDEMON_VILE_EXPLOSION);
mo->z += P_MobjFlip(mo);
P_SetObjectMomZ(mo, 12*FRACUNIT, false);
P_InstaThrust(mo, R_PointToAngle2(0, 0, mo->x, mo->y), 14*FRACUNIT);
S_StartSound(mo, sfx_bgxpld);
}
break;
}
case MT_KOOPA: