attempt to resolve teleportation resync issue
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@ -4268,7 +4268,7 @@ static void HandlePacketFromPlayer(SINT8 node)
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case PT_RECEIVEDGAMESTATE:
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case PT_RECEIVEDGAMESTATE:
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sendingsavegame[node] = false;
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sendingsavegame[node] = false;
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resendingsavegame[node] = false;
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resendingsavegame[node] = false;
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savegameresendcooldown[node] = I_GetTime() + 15 * TICRATE;
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savegameresendcooldown[node] = I_GetTime() + TICRATE;
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break;
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break;
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// -------------------------------------------- CLIENT RECEIVE ----------
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// -------------------------------------------- CLIENT RECEIVE ----------
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case PT_SERVERTICS:
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case PT_SERVERTICS:
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