fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files

This commit is contained in:
Monster Iestyn 2017-09-09 21:19:07 +01:00
parent 017df6cd75
commit 8514251ad5

View file

@ -11,6 +11,7 @@
/// \brief Load dehacked file and change tables and text /// \brief Load dehacked file and change tables and text
#include "doomdef.h" #include "doomdef.h"
#include "d_main.h" // for srb2home
#include "g_game.h" #include "g_game.h"
#include "sounds.h" #include "sounds.h"
#include "info.h" #include "info.h"
@ -3070,6 +3071,8 @@ static void readmaincfg(MYFILE *f)
strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder)); strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder));
strlcat(savegamename, "%u.ssg", sizeof(savegamename)); strlcat(savegamename, "%u.ssg", sizeof(savegamename));
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
gamedataadded = true; gamedataadded = true;
} }