From ccb0abb853233e414a1734bf2556f556d4580320 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 21 Jan 2016 20:19:43 +0000 Subject: [PATCH] Diagonal ring springs should now be able to face any angle --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 0f25a8655..25ae8815a 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9696,7 +9696,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing) // Diagonal rings (handles both types) else if (mthing->type == 602 || mthing->type == 603) // Diagonal rings (5) { - angle_t angle = ANGLE_45 * (mthing->angle/45); + angle_t angle = FixedAngle(mthing->angle*FRACUNIT); mobjtype_t ringthing = MT_RING; INT32 iterations = 5; if (mthing->type == 603)