Allow the NiGHTS Attack menu to have the levels selectable left-and-right-wise, just like Record Attack.

This commit is contained in:
toaster 2019-12-05 11:12:35 +00:00
parent e6f1b82cc4
commit 848d7ad819
1 changed files with 23 additions and 7 deletions

View File

@ -859,7 +859,7 @@ static menuitem_t SP_NightsAttackLevelSelectMenu[] =
// Single Player Nights Attack
static menuitem_t SP_NightsAttackMenu[] =
{
{IT_STRING|IT_CALL, NULL, "Level Select...", &M_NightsAttackLevelSelect, 52},
{IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", &M_HandleTimeAttackLevelSelect, 52},
{IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 62},
{IT_DISABLED, NULL, "Guest Option...", &SP_NightsGuestReplayDef, 100},
@ -9273,7 +9273,10 @@ static void M_HandleTimeAttackLevelSelect(INT32 choice)
break;
case KEY_ENTER:
M_TimeAttackLevelSelect(0);
if (levellistmode == LLM_NIGHTSATTACK)
M_NightsAttackLevelSelect(0);
else
M_TimeAttackLevelSelect(0);
break;
case KEY_ESCAPE:
@ -9405,7 +9408,24 @@ void M_DrawNightsAttackMenu(void)
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
V_DrawSmallScaledPatch(208, 32+lsheadingheight, 0, PictureOfLevel);
y = 32+lsheadingheight;
V_DrawSmallScaledPatch(208, y, 0, PictureOfLevel);
// Draw press ESC to exit string on main nights attack menu
if (currentMenu == &SP_NightsAttackDef)
{
if (itemOn == nalevel)
{
/* Draw arrows !! */
y = y + 25 - 4;
V_DrawCharacter(208 - 10 - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(208 + 80 + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
// Draw press ESC to exit string on main record attack menu
V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
}
// Super Sonic
M_DrawNightsAttackSuperSonic();
@ -9469,10 +9489,6 @@ void M_DrawNightsAttackMenu(void)
}
}
// Draw press ESC to exit string on main nights attack menu
if (currentMenu == &SP_NightsAttackDef)
V_DrawString(104-72, 180, V_TRANSLUCENT, M_GetText("Press ESC to exit"));
// ALWAYS DRAW level even when not on this menu!
if (currentMenu != &SP_NightsAttackDef)
V_DrawString(SP_NightsAttackDef.x, SP_NightsAttackDef.y + SP_TimeAttackMenu[nalevel].alphaKey, V_TRANSLUCENT, SP_NightsAttackMenu[nalevel].text);