Woops, need to ensure functional equivalence to what came before.
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@ -5759,7 +5759,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
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if (lines[i].flags & ML_NOKNUX) // Set offset through x and y texture offsets if NOKNUX flag is set
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if (lines[i].flags & ML_NOKNUX) // Set offset through x and y texture offsets if NOKNUX flag is set
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{
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{
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xoffs = sides[lines[i].sidenum[0]].textureoffset;
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xoffs = sides[lines[i].sidenum[0]].textureoffset;
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yoffs = -sides[lines[i].sidenum[0]].rowoffset;
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yoffs = sides[lines[i].sidenum[0]].rowoffset;
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}
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}
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else // Otherwise, set calculated offsets such that line's v1 is the apparent origin
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else // Otherwise, set calculated offsets such that line's v1 is the apparent origin
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{
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{
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