Fix Knuckles-in-quicksand messup.
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@ -2029,9 +2029,13 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
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if (player->pflags & PF_GLIDING) // ground gliding
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if (player->pflags & PF_GLIDING) // ground gliding
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{
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{
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if (!player->skidtime)
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if (dorollstuff)
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{
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player->skidtime = TICRATE;
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player->skidtime = TICRATE;
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player->mo->tics = -1;
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player->mo->tics = -1;
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}
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else
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player->pflags &= ~PF_GLIDING;
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}
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}
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else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2 && player->mo->state-states != S_PLAY_MELEE_LANDING)
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else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2 && player->mo->state-states != S_PLAY_MELEE_LANDING)
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{
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{
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