diff --git a/src/Makefile b/src/Makefile index dd250b0bc..7a67c3f02 100644 --- a/src/Makefile +++ b/src/Makefile @@ -66,6 +66,7 @@ # Compile without 3D sound support, add 'NOHS=1' # Compile with GDBstubs, add 'RDB=1' # Compile without PNG, add 'NOPNG=1' +# Compile without zlib, add 'NOZLIB=1' # # Addon for SDL: # To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config' @@ -119,6 +120,7 @@ include Makefile.cfg ifdef DUMMY NOPNG=1 +NOZLIB=1 NONET=1 NOHW=1 NOHS=1 @@ -199,6 +201,7 @@ endif ifdef NDS NOPNG=1 +NOZLIB=1 NONET=1 #NOHW=1 NOHS=1 @@ -325,13 +328,6 @@ LIBS+=$(PNG_LDFLAGS) CFLAGS+=$(PNG_CFLAGS) endif -ZLIB_PKGCONFIG?=zlib -ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags) -ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs) - -LIBS+=$(ZLIB_LDFLAGS) -CFLAGS+=$(ZLIB_CFLAGS) - ifdef HAVE_LIBGME OPTS+=-DHAVE_LIBGME @@ -343,6 +339,18 @@ LIBS+=$(LIBGME_LDFLAGS) CFLAGS+=$(LIBGME_CFLAGS) endif +ifndef NOZLIB +OPTS+=-DHAVE_ZLIB +ZLIB_PKGCONFIG?=zlib +ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags) +ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs) + +LIBS+=$(ZLIB_LDFLAGS) +CFLAGS+=$(ZLIB_CFLAGS) +else +NOPNG=1 +endif + ifdef STATIC LIBS:=-static $(LIBS) endif diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index d7c73415a..871a6a493 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -5140,8 +5140,10 @@ static void HWR_AddSprites(sector_t *sec) approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); - if (approx_dist <= limit_dist) - HWR_ProjectSprite(thing); + if (approx_dist > limit_dist) + continue; + + HWR_ProjectSprite(thing); } } else @@ -5163,8 +5165,10 @@ static void HWR_AddSprites(sector_t *sec) approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); - if (approx_dist <= limit_dist) - HWR_ProjectPrecipitationSprite(precipthing); + if (approx_dist > limit_dist) + continue; + + HWR_ProjectPrecipitationSprite(precipthing); } } else @@ -5449,6 +5453,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing) x1 = tr_x + x1 * rightcos; x2 = tr_x - x2 * rightcos; + // okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok + if (!(thing->precipflags & PCF_THUNK)) + { + if (thing->precipflags & PCF_RAIN) + P_RainThinker(thing); + else + P_SnowThinker(thing); + thing->precipflags |= PCF_THUNK; + } + // // store information in a vissprite // diff --git a/src/lua_script.c b/src/lua_script.c index 5561094ad..ddfbf5c70 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -182,19 +182,21 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump) { MYFILE f; char *name; + size_t len; f.wad = wad; f.size = W_LumpLengthPwad(wad, lump); f.data = Z_Malloc(f.size, PU_LUA, NULL); W_ReadLumpPwad(wad, lump, f.data); f.curpos = f.data; - name = malloc(strlen(wadfiles[wad]->filename)+10); + len = strlen(wadfiles[wad]->filename); + name = malloc(len+10); strcpy(name, wadfiles[wad]->filename); - if (!fasticmp(&name[strlen(name) - 4], ".lua")) { + if (!fasticmp(&name[len - 4], ".lua")) { // If it's not a .lua file, copy the lump name in too. - name[strlen(wadfiles[wad]->filename)] = '|'; - M_Memcpy(name+strlen(wadfiles[wad]->filename)+1, wadfiles[wad]->lumpinfo[lump].name, 8); - name[strlen(wadfiles[wad]->filename)+9] = '\0'; + name[len] = '|'; + M_Memcpy(name+len+1, wadfiles[wad]->lumpinfo[lump].name, 8); + name[len+9] = '\0'; } LUA_LoadFile(&f, name); diff --git a/src/p_mobj.c b/src/p_mobj.c index 5f85474c6..bb9483d18 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3840,7 +3840,8 @@ void P_RecalcPrecipInSector(sector_t *sector) // void P_NullPrecipThinker(precipmobj_t *mobj) { - (void)mobj; + //(void)mobj; + mobj->precipflags &= ~PCF_THUNK; } void P_SnowThinker(precipmobj_t *mobj) @@ -3860,25 +3861,26 @@ void P_RainThinker(precipmobj_t *mobj) { // cycle through states, // calling action functions at transitions - if (mobj->tics > 0 && --mobj->tics == 0) - { - // you can cycle through multiple states in a tic - if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate)) - return; // freed itself - } + if (mobj->tics <= 0) + return; + + if (--mobj->tics) + return; + + if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate)) + return; + + if (mobj->state != &states[S_RAINRETURN]) + return; + + mobj->z = mobj->ceilingz; + P_SetPrecipMobjState(mobj, S_RAIN1); - if (mobj->state == &states[S_RAINRETURN]) - { - mobj->z = mobj->ceilingz; - P_SetPrecipMobjState(mobj, S_RAIN1); - } return; } // adjust height - mobj->z += mobj->momz; - - if (mobj->z <= mobj->floorz) + if ((mobj->z += mobj->momz) <= mobj->floorz) { // no splashes on sky or bottomless pits if (mobj->precipflags & PCF_PIT) @@ -7926,14 +7928,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) { precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type); - mo->thinker.function.acp1 = (actionf_p1)P_RainThinker; + mo->precipflags |= PCF_RAIN; + //mo->thinker.function.acp1 = (actionf_p1)P_RainThinker; return mo; } static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) { precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type); - mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker; + //mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker; return mo; } diff --git a/src/p_mobj.h b/src/p_mobj.h index 79cffae89..620028d81 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -252,6 +252,10 @@ typedef enum { PCF_FOF = 4, // Above MOVING FOF (this means we need to keep floorz up to date...) PCF_MOVINGFOF = 8, + // Is rain. + PCF_RAIN = 16, + // Ran the thinker this tic. + PCF_THUNK = 32, } precipflag_t; // Map Object definition. typedef struct mobj_s diff --git a/src/p_saveg.c b/src/p_saveg.c index 6010a1d24..12c0faba8 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1665,8 +1665,7 @@ static void P_NetArchiveThinkers(void) for (th = thinkercap.next; th != &thinkercap; th = th->next) { if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed - || th->function.acp1 == (actionf_p1)P_RainThinker - || th->function.acp1 == (actionf_p1)P_SnowThinker)) + || th->function.acp1 == (actionf_p1)P_NullPrecipThinker)) numsaved++; if (th->function.acp1 == (actionf_p1)P_MobjThinker) @@ -1675,8 +1674,7 @@ static void P_NetArchiveThinkers(void) continue; } #ifdef PARANOIA - else if (th->function.acp1 == (actionf_p1)P_RainThinker - || th->function.acp1 == (actionf_p1)P_SnowThinker); + else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker); #endif else if (th->function.acp1 == (actionf_p1)T_MoveCeiling) { diff --git a/src/p_spec.c b/src/p_spec.c index d308a9b3f..83a1729b8 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2039,8 +2039,7 @@ void P_SwitchWeather(INT32 weathernum) for (think = thinkercap.next; think != &thinkercap; think = think->next) { - if ((think->function.acp1 != (actionf_p1)P_SnowThinker) - && (think->function.acp1 != (actionf_p1)P_RainThinker)) + if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker) continue; // not a precipmobj thinker precipmobj = (precipmobj_t *)think; @@ -2056,14 +2055,12 @@ void P_SwitchWeather(INT32 weathernum) for (think = thinkercap.next; think != &thinkercap; think = think->next) { + if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker) + continue; // not a precipmobj thinker + precipmobj = (precipmobj_t *)think; + if (swap == PRECIP_RAIN) // Snow To Rain { - if (!(think->function.acp1 == (actionf_p1)P_SnowThinker - || think->function.acp1 == (actionf_p1)P_NullPrecipThinker)) - continue; // not a precipmobj thinker - - precipmobj = (precipmobj_t *)think; - precipmobj->flags = mobjinfo[MT_RAIN].flags; st = &states[mobjinfo[MT_RAIN].spawnstate]; precipmobj->state = st; @@ -2074,18 +2071,13 @@ void P_SwitchWeather(INT32 weathernum) precipmobj->precipflags &= ~PCF_INVISIBLE; - think->function.acp1 = (actionf_p1)P_RainThinker; + precipmobj->precipflags |= PCF_RAIN; + //think->function.acp1 = (actionf_p1)P_RainThinker; } else if (swap == PRECIP_SNOW) // Rain To Snow { INT32 z; - if (!(think->function.acp1 == (actionf_p1)P_RainThinker - || think->function.acp1 == (actionf_p1)P_NullPrecipThinker)) - continue; // not a precipmobj thinker - - precipmobj = (precipmobj_t *)think; - precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags; z = M_RandomByte(); @@ -2103,19 +2095,13 @@ void P_SwitchWeather(INT32 weathernum) precipmobj->frame = st->frame; precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed; - precipmobj->precipflags &= ~PCF_INVISIBLE; + precipmobj->precipflags &= ~(PCF_INVISIBLE|PCF_RAIN); - think->function.acp1 = (actionf_p1)P_SnowThinker; + //think->function.acp1 = (actionf_p1)P_SnowThinker; } else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse. { - if (!(think->function.acp1 == (actionf_p1)P_RainThinker - || think->function.acp1 == (actionf_p1)P_SnowThinker)) - continue; - - precipmobj = (precipmobj_t *)think; - - think->function.acp1 = (actionf_p1)P_NullPrecipThinker; + //think->function.acp1 = (actionf_p1)P_NullPrecipThinker; precipmobj->precipflags |= PCF_INVISIBLE; } diff --git a/src/p_tick.c b/src/p_tick.c index 4c59f8b48..8015e60b0 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -56,12 +56,12 @@ void Command_Numthinkers_f(void) CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n")); CONS_Printf( "\t1: P_MobjThinker\n" - "\t2: P_RainThinker\n" - "\t3: P_SnowThinker\n" - "\t4: P_NullPrecipThinker\n" - "\t5: T_Friction\n" - "\t6: T_Pusher\n" - "\t7: P_RemoveThinkerDelayed\n"); + /*"\t2: P_RainThinker\n" + "\t3: P_SnowThinker\n"*/ + "\t2: P_NullPrecipThinker\n" + "\t3: T_Friction\n" + "\t4: T_Pusher\n" + "\t5: P_RemoveThinkerDelayed\n"); return; } @@ -73,27 +73,27 @@ void Command_Numthinkers_f(void) action = (actionf_p1)P_MobjThinker; CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker"); break; - case 2: + /*case 2: action = (actionf_p1)P_RainThinker; CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker"); break; case 3: action = (actionf_p1)P_SnowThinker; CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker"); - break; - case 4: + break;*/ + case 2: action = (actionf_p1)P_NullPrecipThinker; CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker"); break; - case 5: + case 3: action = (actionf_p1)T_Friction; CONS_Printf(M_GetText("Number of %s: "), "T_Friction"); break; - case 6: + case 4: action = (actionf_p1)T_Pusher; CONS_Printf(M_GetText("Number of %s: "), "T_Pusher"); break; - case 7: + case 5: action = (actionf_p1)P_RemoveThinkerDelayed; CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed"); break; diff --git a/src/r_things.c b/src/r_things.c index 0b1764167..910a52b30 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1451,6 +1451,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) return; } + // okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok + if (!(thing->precipflags & PCF_THUNK)) + { + if (thing->precipflags & PCF_RAIN) + P_RainThinker(thing); + else + P_SnowThinker(thing); + thing->precipflags |= PCF_THUNK; + } + + //SoM: 3/17/2000: Disregard sprites that are out of view.. gzt = thing->z + spritecachedinfo[lump].topoffset; gz = gzt - spritecachedinfo[lump].height; @@ -1569,8 +1580,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel) approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y); - if (approx_dist <= limit_dist) - R_ProjectSprite(thing); + if (approx_dist > limit_dist) + continue; + + R_ProjectSprite(thing); } } else @@ -1591,8 +1604,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel) approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y); - if (approx_dist <= limit_dist) - R_ProjectPrecipitationSprite(precipthing); + if (approx_dist > limit_dist) + continue; + + R_ProjectPrecipitationSprite(precipthing); } } else diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index f92cd4b6e..7b14f1f18 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -1154,6 +1154,7 @@ static void I_ShutdownJoystick2(void) D_PostEvent(&event); } + joystick2_started = 0; JoyReset(&JoyInfo2); if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) { diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 5211efe0a..cfdb32303 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -38,10 +38,8 @@ #include "gme/gme.h" #define GME_TREBLE 5.0 #define GME_BASS 1.0 -#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng - -#define HAVE_ZLIB +#ifdef HAVE_ZLIB #ifndef _MSC_VER #ifndef _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE @@ -57,8 +55,8 @@ #endif #include "zlib.h" -#endif -#endif +#endif // HAVE_ZLIB +#endif // HAVE_LIBGME UINT8 sound_started = false; @@ -178,7 +176,7 @@ static Mix_Chunk *ds2chunk(void *stream) return NULL; // would and/or did wrap, can't store. break; } - sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels + sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels s = (SINT8 *)stream; d = (INT16 *)sound; @@ -246,6 +244,7 @@ void *I_GetSfx(sfxinfo_t *sfx) { void *lump; Mix_Chunk *chunk; + SDL_RWops *rw; #ifdef HAVE_LIBGME Music_Emu *emu; gme_info_t *info; @@ -361,7 +360,7 @@ void *I_GetSfx(sfxinfo_t *sfx) } Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up #else - //CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); + return NULL; // No zlib support #endif } // Try to read it as a GME sound @@ -387,13 +386,35 @@ void *I_GetSfx(sfxinfo_t *sfx) #endif // Try to load it as a WAVE or OGG using Mixer. - return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1); + rw = SDL_RWFromMem(lump, sfx->length); + if (rw != NULL) + { + chunk = Mix_LoadWAV_RW(rw, 1); + return chunk; + } + + return NULL; // haven't been able to get anything } void I_FreeSfx(sfxinfo_t *sfx) { if (sfx->data) + { + Mix_Chunk *chunk = (Mix_Chunk*)sfx->data; + UINT8 *abufdata = NULL; + if (chunk->allocated == 0) + { + // We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data + // I believe this should ensure the sound is not playing when we free it + abufdata = chunk->abuf; + } Mix_FreeChunk(sfx->data); + if (abufdata) + { + // I'm going to assume we used Z_Malloc to allocate this data. + Z_Free(abufdata); + } + } sfx->data = NULL; sfx->lumpnum = LUMPERROR; } @@ -524,6 +545,7 @@ boolean I_StartDigSong(const char *musicname, boolean looping) char *data; size_t len; lumpnum_t lumpnum = W_CheckNumForName(va("O_%s",musicname)); + SDL_RWops *rw; I_Assert(!music); #ifdef HAVE_LIBGME @@ -621,7 +643,8 @@ boolean I_StartDigSong(const char *musicname, boolean looping) } Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up #else - //CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); + CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n"); + return true; #endif } else if (!gme_open_data(data, len, &gme, 44100)) @@ -635,7 +658,11 @@ boolean I_StartDigSong(const char *musicname, boolean looping) } #endif - music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); + rw = SDL_RWFromMem(data, len); + if (rw != NULL) + { + music = Mix_LoadMUS_RW(rw, 1); + } if (!music) { CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); @@ -798,7 +825,11 @@ void I_SetMIDIMusicVolume(UINT8 volume) INT32 I_RegisterSong(void *data, size_t len) { - music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE); + SDL_RWops *rw = SDL_RWFromMem(data, len); + if (rw != NULL) + { + music = Mix_LoadMUS_RW(rw, 1); + } if (!music) { CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError()); @@ -842,4 +873,4 @@ void I_UnRegisterSong(INT32 handle) music = NULL; } -#endif +#endif \ No newline at end of file diff --git a/src/v_video.c b/src/v_video.c index aa2852c01..802a4d388 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -653,14 +653,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ // void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor) { - if (skins[skinnum].flags & SF_HIRES -#ifdef HWRENDER -// || (rendermode != render_soft && rendermode != render_none) -#endif - ) - V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); + if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES)) + V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); // Draw a star else - { + { // Find front angle of the first waiting frame of the character's actual sprites spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK]; patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE); const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE); diff --git a/src/w_wad.c b/src/w_wad.c index 3a8285593..3f0082a16 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -194,16 +194,21 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum) for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump { // shameless copy+paste of code from LUA_LoadLump - char *name = malloc(strlen(wadfiles[wadnum]->filename)+10); + size_t len = strlen(wadfiles[wadnum]->filename); + char *name = malloc(len+10); + strcpy(name, wadfiles[wadnum]->filename); - if (!fasticmp(&name[strlen(name) - 4], ".soc")) { + if (!fasticmp(&name[len - 4], ".soc")) { // If it's not a .soc file, copy the lump name in too. - name[strlen(wadfiles[wadnum]->filename)] = '|'; - M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8); - name[strlen(wadfiles[wadnum]->filename)+9] = '\0'; + name[len] = '|'; + M_Memcpy(name+len+1, lump_p->name, 8); + name[len+9] = '\0'; } + CONS_Printf(M_GetText("Loading SOC from %s\n"), name); DEH_LoadDehackedLumpPwad(wadnum, lump); + + free(name); } else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG { diff --git a/src/win32/win_snd.c b/src/win32/win_snd.c index f168f1fe3..58644457a 100644 --- a/src/win32/win_snd.c +++ b/src/win32/win_snd.c @@ -17,17 +17,13 @@ #include "gme/gme.h" #define GME_TREBLE 5.0 #define GME_BASS 1.0 -#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng - -#define HAVE_ZLIB +#ifdef HAVE_ZLIB #ifndef _MSC_VER -#ifndef _WII #ifndef _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE #endif #endif -#endif #ifndef _LFS64_LARGEFILE #define _LFS64_LARGEFILE @@ -38,8 +34,8 @@ #endif #include "zlib.h" -#endif -#endif +#endif // HAVE_ZLIB +#endif // HAVE_LIBGME static FMOD_SYSTEM *fsys; static FMOD_SOUND *music_stream;