Finalize light level on fade finish (not forced stop)

* Added destlightlevel property to fade_t
* Fixed dotranslucent, dolighting, docollision order weirdness in function calls
This commit is contained in:
mazmazz 2018-09-09 17:19:49 -04:00
parent 368f96e605
commit 80a4a03f8e
3 changed files with 26 additions and 18 deletions

View File

@ -1591,11 +1591,12 @@ static void SaveFadeThinker(const thinker_t *th, const UINT8 type)
WRITEINT32(save_p, ht->ffloornum);
WRITEINT32(save_p, ht->alpha);
WRITEINT16(save_p, ht->destvalue);
WRITEINT16(save_p, ht->destlightlevel);
WRITEINT16(save_p, ht->speed);
WRITEUINT8(save_p, ht->doexists);
WRITEUINT8(save_p, ht->dotranslucent);
WRITEUINT8(save_p, ht->docollision);
WRITEUINT8(save_p, ht->dolighting);
WRITEUINT8(save_p, ht->docollision);
WRITEUINT8(save_p, ht->doghostfade);
WRITEUINT8(save_p, ht->exactalpha);
}
@ -2599,11 +2600,12 @@ static inline void LoadFadeThinker(actionf_p1 thinker)
ht->ffloornum = READINT32(save_p);
ht->alpha = READINT32(save_p);
ht->destvalue = READINT16(save_p);
ht->destlightlevel = READINT16(save_p);
ht->speed = READINT16(save_p);
ht->doexists = READUINT8(save_p);
ht->dotranslucent = READUINT8(save_p);
ht->docollision = READUINT8(save_p);
ht->dolighting = READUINT8(save_p);
ht->docollision = READUINT8(save_p);
ht->doghostfade = READUINT8(save_p);
ht->exactalpha = READUINT8(save_p);

View File

@ -106,10 +106,10 @@ static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t o
static void P_ResetFakeFloorFader(ffloor_t *rover, fade_t *data, boolean finalize);
#define P_RemoveFakeFloorFader(l) P_ResetFakeFloorFader(l, NULL, false);
static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 destvalue, INT16 speed,
boolean doexists, boolean dotranslucent, boolean docollision, boolean dolighting, boolean doghostfade, boolean exactalpha);
boolean doexists, boolean dotranslucent, boolean dolighting, boolean docollision, boolean doghostfade, boolean exactalpha);
static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloornum,
INT16 destvalue, INT16 speed,
boolean doexists, boolean dotranslucent, boolean docollision, boolean dolighting, boolean doghostfade, boolean exactalpha);
boolean doexists, boolean dotranslucent, boolean dolighting, boolean docollision, boolean doghostfade, boolean exactalpha);
static void P_AddBlockThinker(sector_t *sec, line_t *sourceline);
static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline);
//static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
@ -3359,8 +3359,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
!(line->flags & ML_BLOCKMONSTERS), // do not handle FF_EXISTS
!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
!(line->flags & ML_EFFECT2), // do not handle lighting
!(line->flags & ML_BOUNCY), // do not handle interactive flags
(line->flags & ML_EFFECT1), // do ghost fade (no interactive flags during fade)
!(line->flags & ML_BOUNCY), // do not handle collision
(line->flags & ML_EFFECT1), // do ghost fade (no collision during fade)
(line->flags & ML_TFERLINE)); // use exact alpha values (for opengl)
else
{
@ -3370,8 +3370,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
!(line->flags & ML_BLOCKMONSTERS), // do not handle FF_EXISTS
!(line->flags & ML_NOCLIMB), // do not handle FF_TRANSLUCENT
!(line->flags & ML_EFFECT2), // do not handle lighting
!(line->flags & ML_BOUNCY), // do not handle interactive flags
(line->flags & ML_EFFECT1), // do ghost fade (no interactive flags during fade)
!(line->flags & ML_BOUNCY), // do not handle collision
(line->flags & ML_EFFECT1), // do ghost fade (no collision during fade)
(line->flags & ML_TFERLINE)); // use exact alpha values (for opengl)
}
}
@ -7463,7 +7463,7 @@ static void P_ResetFakeFloorFader(ffloor_t *rover, fade_t *data, boolean finaliz
}
static boolean P_FadeFakeFloor(ffloor_t *rover, INT16 destvalue, INT16 speed,
boolean doexists, boolean dotranslucent, boolean docollision, boolean dolighting, boolean doghostfade, boolean exactalpha)
boolean doexists, boolean dotranslucent, boolean dolighting, boolean docollision, boolean doghostfade, boolean exactalpha)
{
boolean stillfading = false;
INT32 alpha;
@ -7728,8 +7728,8 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor
d->speed = max(1, speed); // minimum speed 1/tic // if speed < 1, alpha is set immediately in thinker
d->doexists = doexists;
d->dotranslucent = dotranslucent;
d->docollision = docollision;
d->dolighting = dolighting;
d->docollision = docollision;
d->doghostfade = doghostfade;
d->exactalpha = exactalpha;
@ -7742,20 +7742,19 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor
UINT16 lightdelta = abs(sectors[rover->secnum].spawn_lightlevel - rover->target->lightlevel);
fixed_t alphapercent = FixedDiv(d->destvalue, rover->spawnalpha);
fixed_t adjustedlightdelta = FixedMul(lightdelta, alphapercent);
INT16 destlightvalue;
if (rover->target->lightlevel >= sectors[rover->secnum].spawn_lightlevel) // fading out, get lighter
destlightvalue = rover->target->lightlevel - adjustedlightdelta;
d->destlightlevel = rover->target->lightlevel - adjustedlightdelta;
else // fading in, get darker
destlightvalue = rover->target->lightlevel + adjustedlightdelta;
//CONS_Printf("%d| LightDelta %d> AlphaPct %d> AdjLiDel %d> DestLight %d\n", gametic, lightdelta, FixedMul(alphapercent, 100), adjustedlightdelta, destlightvalue);
d->destlightlevel = rover->target->lightlevel + adjustedlightdelta;
P_FadeLightBySector(&sectors[rover->secnum],
destlightvalue,
d->destlightlevel,
FixedFloor(FixedDiv(abs(d->destvalue - d->alpha), d->speed))/FRACUNIT,
true);
}
else
d->destlightlevel = -1;
P_AddThinker(&d->thinker);
}
@ -7767,8 +7766,14 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor
*/
void T_Fade(fade_t *d)
{
if (d->rover && !P_FadeFakeFloor(d->rover, d->destvalue, d->speed, d->doexists, d->dotranslucent, d->docollision, d->dolighting, d->doghostfade, d->exactalpha))
if (d->rover && !P_FadeFakeFloor(d->rover, d->destvalue, d->speed, d->doexists, d->dotranslucent, d->dolighting, d->docollision, d->doghostfade, d->exactalpha))
{
// Finalize lighting, copypasta from P_AddFakeFloorFader
if (d->dolighting && !(d->rover->flags & FF_NOSHADE) && d->destlightlevel > -1)
sectors[d->rover->secnum].lightlevel = d->destlightlevel;
P_RemoveFakeFloorFader(d->rover);
}
}
/*

View File

@ -470,11 +470,12 @@ typedef struct
INT32 ffloornum; ///< Number of ffloor of target sector
INT32 alpha; ///< Internal alpha counter
INT16 destvalue; ///< Transparency value to fade to
INT16 destlightlevel; ///< Light level to fade to
INT16 speed; ///< Speed to fade by
boolean doexists; ///< Handle FF_EXISTS
boolean dotranslucent; ///< Handle FF_TRANSLUCENT
boolean docollision; ///< Handle interactive flags
boolean dolighting; ///< Handle shadows and light blocks
boolean docollision; ///< Handle interactive flags
boolean doghostfade; ///< No interactive flags during fading
boolean exactalpha; ///< Use exact alpha values (opengl)
} fade_t;