Fixed wrong sound being played by Pyreflies with Ambush
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@ -12085,7 +12085,7 @@ ML_EFFECT5 : Don't stop thinking when too far away
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if (mthing->options & MTF_AMBUSH)
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if (mthing->options & MTF_AMBUSH)
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{
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{
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mobj->extravalue2 = 2;
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mobj->extravalue2 = 2;
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S_StartSound(mobj, sfx_s3kd3l);
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S_StartSound(mobj, sfx_s3kc2l);
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}
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}
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break;
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break;
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case MT_BIGFERN:
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case MT_BIGFERN:
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