Made it possible for nojumpspin characters to juke the Minus into exposing itself by jumping over it slowly, allowing its vulnerability to be exploited.
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@ -4520,7 +4520,7 @@ void A_MinusDigging(mobj_t *actor)
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// If we're close enough to our target, pop out of the ground
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// If we're close enough to our target, pop out of the ground
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if (P_AproxDistance(actor->target->x-actor->x, actor->target->y-actor->y) < actor->radius
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if (P_AproxDistance(actor->target->x-actor->x, actor->target->y-actor->y) < actor->radius
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&& abs(actor->target->z - actor->z) < actor->height)
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&& abs(actor->target->z - actor->z) < 2*actor->height)
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P_SetMobjState(actor, actor->info->missilestate);
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P_SetMobjState(actor, actor->info->missilestate);
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// Snap to ground
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// Snap to ground
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