Change required for Tails' tails to behave like falling sprite.
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@ -255,7 +255,6 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
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case S_PLAY_WALK:
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case S_PLAY_SKID:
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case S_PLAY_FLOAT:
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case S_PLAY_NIGHTS_FLOAT:
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player->panim = PA_WALK;
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break;
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case S_PLAY_RUN:
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@ -281,6 +280,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
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player->panim = PA_SPRING;
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break;
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case S_PLAY_FALL:
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case S_PLAY_NIGHTS_FLOAT:
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player->panim = PA_FALL;
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break;
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case S_PLAY_FLY:
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