From 7fb530fd18fb7241a18f8b1aeeddf95e6f5c50b8 Mon Sep 17 00:00:00 2001 From: Alam Arias Date: Thu, 17 Apr 2014 17:51:56 -0400 Subject: [PATCH] grr, shadows --- src/p_user.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 9cd1e31b6..0c016dfc1 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8394,18 +8394,18 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall // Make player translucent if camera is too close (only in single player). if (!(multiplayer || netgame) && !splitscreen) { - fixed_t x = 0, y = 0; + fixed_t vx = 0, vy = 0; if (player->awayviewtics) { - x = player->awayviewmobj->x; - y = player->awayviewmobj->y; + vx = player->awayviewmobj->x; + vy = player->awayviewmobj->y; } else { - x = thiscam->x; - y = thiscam->y; + vx = thiscam->x; + vy = thiscam->y; } - if (P_AproxDistance(x - player->mo->x, y - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale)) + if (P_AproxDistance(vx - player->mo->x, vy - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale)) player->mo->flags2 |= MF2_SHADOW; else player->mo->flags2 &= ~MF2_SHADOW;