Fix a crash.
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parent
295b100df4
commit
7fb2e6633e
11
src/m_menu.c
11
src/m_menu.c
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@ -2151,6 +2151,8 @@ static void M_GoBack(INT32 choice)
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if ((currentMenu->prevMenu == &MainDef) && (currentMenu == &SP_TimeAttackDef || currentMenu == &SP_NightsAttackDef))
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if ((currentMenu->prevMenu == &MainDef) && (currentMenu == &SP_TimeAttackDef || currentMenu == &SP_NightsAttackDef))
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{
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{
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// D_StartTitle does its own wipe, since GS_TIMEATTACK is now a complete gamestate.
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// D_StartTitle does its own wipe, since GS_TIMEATTACK is now a complete gamestate.
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Z_Free(levelselect.rows);
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levelselect.rows = NULL;
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menuactive = false;
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menuactive = false;
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D_StartTitle();
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D_StartTitle();
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}
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}
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@ -4279,6 +4281,12 @@ static void M_HandleLevelPlatter(INT32 choice)
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if (exitmenu)
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if (exitmenu)
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{
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{
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if (gamestate != GS_TIMEATTACK)
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{
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Z_Free(levelselect.rows);
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levelselect.rows = NULL;
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}
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if (currentMenu->prevMenu)
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if (currentMenu->prevMenu)
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{
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{
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M_SetupNextMenu(currentMenu->prevMenu);
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M_SetupNextMenu(currentMenu->prevMenu);
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@ -4287,9 +4295,6 @@ static void M_HandleLevelPlatter(INT32 choice)
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else
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else
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M_ClearMenus(true);
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M_ClearMenus(true);
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Z_Free(levelselect.rows);
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levelselect.rows = NULL;
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Z_Free(char_notes);
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Z_Free(char_notes);
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char_notes = NULL;
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char_notes = NULL;
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}
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}
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