diff --git a/src/m_menu.c b/src/m_menu.c index 86f7410cd..4273ed207 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -4023,7 +4023,7 @@ static void M_DrawLevelPlatterWideMap(UINT8 row, UINT8 col, INT32 x, INT32 y, bo if (!map) return; - // A 160x100 image of the level as entry MAPxxP + // A 564x100 image of the level as entry MAPxxW if (!(levelselect.rows[row].mapavailable[col])) V_DrawSmallScaledPatch(x, y, V_STATIC, levselp[1][2]); // static - make secret maps look ENTICING else diff --git a/src/m_menu.h b/src/m_menu.h index 785a3785c..004ebaeb3 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -182,7 +182,7 @@ typedef struct UINT8 next; } description_t; -// experimental level select -- remember to use M_HandleSetupMultiPlayer +// level select platter typedef struct { char header[22+5]; // mapheader_t lvltttl max length + " ZONE"