Fix clearing maps making the Tutorial option on the SP menu crash.
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e6f1b82cc4
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7f6c98f046
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@ -1301,7 +1301,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
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M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
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if (*mapheaderinfo[gamemap-1]->lvlttl)
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if (mapheaderinfo[gamemap-1] && *mapheaderinfo[gamemap-1]->lvlttl)
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{
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{
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char *read = mapheaderinfo[gamemap-1]->lvlttl, *writ = netbuffer->u.serverinfo.maptitle;
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char *read = mapheaderinfo[gamemap-1]->lvlttl, *writ = netbuffer->u.serverinfo.maptitle;
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while (writ < (netbuffer->u.serverinfo.maptitle+32) && *read != '\0')
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while (writ < (netbuffer->u.serverinfo.maptitle+32) && *read != '\0')
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@ -1321,12 +1321,13 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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netbuffer->u.serverinfo.maptitle[32] = '\0';
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netbuffer->u.serverinfo.maptitle[32] = '\0';
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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if (mapheaderinfo[gamemap-1] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
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netbuffer->u.serverinfo.iszone = 1;
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netbuffer->u.serverinfo.iszone = 1;
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else
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else
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netbuffer->u.serverinfo.iszone = 0;
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netbuffer->u.serverinfo.iszone = 0;
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netbuffer->u.serverinfo.actnum = mapheaderinfo[gamemap-1]->actnum;
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if (mapheaderinfo[gamemap-1])
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netbuffer->u.serverinfo.actnum = mapheaderinfo[gamemap-1]->actnum;
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p = PutFileNeeded();
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p = PutFileNeeded();
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@ -286,7 +286,7 @@ static void clear_levels(void)
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// we may as well try to save some memory, right?
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// we may as well try to save some memory, right?
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for (i = 0; i < NUMMAPS; ++i)
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for (i = 0; i < NUMMAPS; ++i)
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{
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{
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if (!mapheaderinfo[i])
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if (!mapheaderinfo[i] || i == (tutorialmap-1))
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continue;
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continue;
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// Custom map header info
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// Custom map header info
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