Merge branch 'bustflags' into 'next'

Bustable Wall and Floor flags.

See merge request STJr/SRB2!1163
This commit is contained in:
James R 2020-10-18 16:42:15 -04:00
commit 7f65023891
4 changed files with 12 additions and 10 deletions

View file

@ -51,6 +51,7 @@ typedef enum
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
// free up to and including 1<<31
} skinflags_t;

View file

@ -9701,6 +9701,7 @@ struct {
{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
{"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES},
{"SF_NOSUPERJUMPBOOST",SF_NOSUPERJUMPBOOST},
{"SF_CANBUSTWALLS",SF_CANBUSTWALLS},
// Dashmode constants
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},

View file

@ -3344,7 +3344,7 @@ static void PTR_GlideClimbTraverse(line_t *li)
{
for (rover = checksector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || ((rover->flags & FF_BUSTUP) && (slidemo->player->charflags & SF_CANBUSTWALLS)))
continue;
topheight = P_GetFFloorTopZAt (rover, slidemo->x, slidemo->y);

View file

@ -2564,7 +2564,7 @@ static boolean P_PlayerCanBust(player_t *player, ffloor_t *rover)
}
// Strong abilities can break even FF_STRONGBUST.
if (player->charability == CA_GLIDEANDCLIMB)
if (player->charflags & SF_CANBUSTWALLS)
return true;
if (player->pflags & PF_BOUNCING)
@ -2611,10 +2611,10 @@ static void P_CheckBustableBlocks(player_t *player)
if ((netgame || multiplayer) && player->spectator)
return;
oldx = player->mo->x;
oldy = player->mo->y;
if (!(player->pflags & PF_BOUNCING)) // Bouncers only get to break downwards, not sideways
{
P_UnsetThingPosition(player->mo);
@ -2633,7 +2633,7 @@ static void P_CheckBustableBlocks(player_t *player)
if (!node->m_sector->ffloors)
continue;
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
{
if (!P_PlayerCanBust(player, rover))
@ -3214,7 +3214,7 @@ static void P_DoClimbing(player_t *player)
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || ((rover->flags & FF_BUSTUP) && (player->charflags & SF_CANBUSTWALLS)))
continue;
floorclimb = true;
@ -3255,7 +3255,7 @@ static void P_DoClimbing(player_t *player)
// Is there a FOF directly below this one that we can move onto?
for (roverbelow = glidesector->sector->ffloors; roverbelow; roverbelow = roverbelow->next)
{
if (!(roverbelow->flags & FF_EXISTS) || !(roverbelow->flags & FF_BLOCKPLAYER) || (roverbelow->flags & FF_BUSTUP))
if (!(roverbelow->flags & FF_EXISTS) || !(roverbelow->flags & FF_BLOCKPLAYER) || ((rover->flags & FF_BUSTUP) && (player->charflags & SF_CANBUSTWALLS)))
continue;
if (roverbelow == rover)
@ -3300,7 +3300,7 @@ static void P_DoClimbing(player_t *player)
// Is there a FOF directly below this one that we can move onto?
for (roverbelow = glidesector->sector->ffloors; roverbelow; roverbelow = roverbelow->next)
{
if (!(roverbelow->flags & FF_EXISTS) || !(roverbelow->flags & FF_BLOCKPLAYER) || (roverbelow->flags & FF_BUSTUP))
if (!(roverbelow->flags & FF_EXISTS) || !(roverbelow->flags & FF_BLOCKPLAYER) || ((rover->flags & FF_BUSTUP) && (player->charflags & SF_CANBUSTWALLS)))
continue;
if (roverbelow == rover)
@ -3357,7 +3357,7 @@ static void P_DoClimbing(player_t *player)
ffloor_t *rover;
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || ((rover->flags & FF_BUSTUP) && (player->charflags & SF_CANBUSTWALLS)))
continue;
bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y);
@ -3397,7 +3397,7 @@ static void P_DoClimbing(player_t *player)
ffloor_t *rover;
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || ((rover->flags & FF_BUSTUP) && (player->charflags & SF_CANBUSTWALLS)))
continue;
topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y);