Force chasecam for tutorialmode
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@ -8785,7 +8785,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
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cameranoclip = (player->powers[pw_carry] == CR_NIGHTSMODE || player->pflags & PF_NOCLIP) || (mo->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT)); // Noclipping player camera noclips too!!
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if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD))
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if (!(player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || tutorialmode))
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{
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{
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if (player->spectator) // force cam off for spectators
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if (player->spectator) // force cam off for spectators
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return true;
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return true;
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@ -913,7 +913,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
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chasecam = (cv_chasecam.value != 0);
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chasecam = (cv_chasecam.value != 0);
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}
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}
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if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN)
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if (player->climbing || (player->powers[pw_carry] == CR_NIGHTSMODE) || player->playerstate == PST_DEAD || gamestate == GS_TITLESCREEN || tutorialmode)
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chasecam = true; // force chasecam on
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chasecam = true; // force chasecam on
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else if (player->spectator) // no spectator chasecam
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else if (player->spectator) // no spectator chasecam
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chasecam = false; // force chasecam off
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chasecam = false; // force chasecam off
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