Fix various issues/crashes with texture alignments

This commit is contained in:
RedEnchilada 2015-05-04 16:40:02 -05:00
parent 1b9180111c
commit 7e13cb8b47
1 changed files with 6 additions and 2 deletions

View File

@ -1378,7 +1378,7 @@ static void R_RenderSegLoop (void)
maskedtexturecol[rw_x] = (INT16)texturecolumn;
#ifdef ESLOPE
if (maskedtexture) {
if (maskedtextureheight != NULL) {
maskedtextureheight[rw_x] = (curline->linedef->flags & ML_DONTPEGBOTTOM ?
max(rw_midtexturemid, rw_midtextureback) :
min(rw_midtexturemid, rw_midtextureback));
@ -1447,6 +1447,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
#endif
static size_t maxdrawsegs = 0;
maskedtextureheight = NULL;
if (ds_p == drawsegs+maxdrawsegs)
{
size_t pos = ds_p - drawsegs;
@ -1969,7 +1971,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
{
// bottom of texture at bottom
// top of texture at top
rw_bottomtexturemid = worldtop;
rw_bottomtexturemid = worldbottom;
#ifdef ESLOPE
rw_bottomtextureslide = floorfrontslide;
#endif
@ -2159,6 +2161,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
rw_midtextureback = worldhigh;
rw_midtexturebackslide = ceilingbackslide;
}
rw_midtexturemid += sidedef->rowoffset;
rw_midtextureback += sidedef->rowoffset;
#endif
maskedtexture = true;