Whoops, forgot hu_stuff.c
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@ -2240,7 +2240,7 @@ void HU_Erase(void)
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// IN-LEVEL MULTIPLAYER RANKINGS
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// IN-LEVEL MULTIPLAYER RANKINGS
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//======================================================================
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//======================================================================
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#define supercheckdef ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS1] || players[tab[i].num].mo->state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER))
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#define supercheckdef (!(players[tab[i].num].charflags & SF_NOSUPERSPRITES) && ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS1] || players[tab[i].num].mo->state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER)))
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#define greycheckdef (players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD || (G_IsSpecialStage(gamemap) && players[tab[i].num].exiting))
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#define greycheckdef (players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD || (G_IsSpecialStage(gamemap) && players[tab[i].num].exiting))
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//
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//
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@ -2798,7 +2798,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
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if (tab[i].color == 0)
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if (tab[i].color == 0)
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{
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{
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colormap = colormaps;
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colormap = colormaps;
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if (players[tab[i].num].powers[pw_super])
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if (players[tab[i].num].powers[pw_super] && !(players[tab[i].num].charflags & SF_NOSUPERSPRITES))
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V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/4, 0, superprefix[players[tab[i].num].skin], 0);
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V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/4, 0, superprefix[players[tab[i].num].skin], 0);
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else
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else
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{
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{
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