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@ -1115,8 +1115,8 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
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static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color)
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static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color)
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{
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{
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UINT16 w = gpatch->width, h = gpatch->height;
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UINT16 w = gpatch->width, h = gpatch->height;
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UINT32 size = w*h;
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UINT32 size = w*h;
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RGBA_t *image, *blendimage, *cur, blendcolor;
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RGBA_t *image, *blendimage, *cur, blendcolor;
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if (grmip->width == 0)
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if (grmip->width == 0)
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{
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{
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