WIP new states for Glaregoyle

This commit is contained in:
lachwright 2019-10-31 00:32:19 +08:00
parent 9436993a3e
commit 7c08cd69fa
4 changed files with 93 additions and 93 deletions

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@ -5662,7 +5662,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ARROW", "S_ARROW",
"S_ARROWBONK", "S_ARROWBONK",
// Trapgoyle Demon fire // Glaregoyle Demon fire
"S_DEMONFIRE", "S_DEMONFIRE",
// GFZ flowers // GFZ flowers
@ -6030,29 +6030,29 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_WALLVINE_LONG", "S_WALLVINE_LONG",
"S_WALLVINE_SHORT", "S_WALLVINE_SHORT",
// Trapgoyles // Glaregoyles
"S_TRAPGOYLE", "S_GLAREGOYLE",
"S_TRAPGOYLE_CHECK", "S_GLAREGOYLE_CHECK",
"S_TRAPGOYLE_FIRE1", "S_GLAREGOYLE_FIRE1",
"S_TRAPGOYLE_FIRE2", "S_GLAREGOYLE_FIRE2",
"S_TRAPGOYLE_FIRE3", "S_GLAREGOYLE_FIRE3",
"S_TRAPGOYLEUP", "S_GLAREGOYLEUP",
"S_TRAPGOYLEUP_CHECK", "S_GLAREGOYLEUP_CHECK",
"S_TRAPGOYLEUP_FIRE1", "S_GLAREGOYLEUP_FIRE1",
"S_TRAPGOYLEUP_FIRE2", "S_GLAREGOYLEUP_FIRE2",
"S_TRAPGOYLEUP_FIRE3", "S_GLAREGOYLEUP_FIRE3",
"S_TRAPGOYLEDOWN", "S_GLAREGOYLEDOWN",
"S_TRAPGOYLEDOWN_CHECK", "S_GLAREGOYLEDOWN_CHECK",
"S_TRAPGOYLEDOWN_FIRE1", "S_GLAREGOYLEDOWN_FIRE1",
"S_TRAPGOYLEDOWN_FIRE2", "S_GLAREGOYLEDOWN_FIRE2",
"S_TRAPGOYLEDOWN_FIRE3", "S_GLAREGOYLEDOWN_FIRE3",
"S_TRAPGOYLELONG", "S_GLAREGOYLELONG",
"S_TRAPGOYLELONG_CHECK", "S_GLAREGOYLELONG_CHECK",
"S_TRAPGOYLELONG_FIRE1", "S_GLAREGOYLELONG_FIRE1",
"S_TRAPGOYLELONG_FIRE2", "S_GLAREGOYLELONG_FIRE2",
"S_TRAPGOYLELONG_FIRE3", "S_GLAREGOYLELONG_FIRE3",
"S_TRAPGOYLELONG_FIRE4", "S_GLAREGOYLELONG_FIRE4",
"S_TRAPGOYLELONG_FIRE5", "S_GLAREGOYLELONG_FIRE5",
// ATZ's Red Crystal/Target // ATZ's Red Crystal/Target
"S_TARGET_IDLE", "S_TARGET_IDLE",
@ -7650,7 +7650,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CANNONBALL", // Cannonball "MT_CANNONBALL", // Cannonball
"MT_CANNONBALLDECOR", // Decorative/still cannonball "MT_CANNONBALLDECOR", // Decorative/still cannonball
"MT_ARROW", // Arrow "MT_ARROW", // Arrow
"MT_DEMONFIRE", // Trapgoyle fire "MT_DEMONFIRE", // Glaregoyle fire
// Greenflower Scenery // Greenflower Scenery
"MT_GFZFLOWER1", "MT_GFZFLOWER1",
@ -7813,10 +7813,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
// Egg Rock Scenery // Egg Rock Scenery
// Azure Temple Scenery // Azure Temple Scenery
"MT_TRAPGOYLE", "MT_GLAREGOYLE",
"MT_TRAPGOYLEUP", "MT_GLAREGOYLEUP",
"MT_TRAPGOYLEDOWN", "MT_GLAREGOYLEDOWN",
"MT_TRAPGOYLELONG", "MT_GLAREGOYLELONG",
"MT_TARGET", "MT_TARGET",
"MT_GREENFLAME", "MT_GREENFLAME",

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@ -2579,32 +2579,32 @@ state_t states[NUMSTATES] =
{SPR_WVIN, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_LONG {SPR_WVIN, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_LONG
{SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_SHORT {SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_SHORT
// Trapgoyles // Glaregoyles
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLE_CHECK}, // S_TRAPGOYLE {SPR_BGAR, FF_ANIMATE|1, 52, {NULL}, 1, 0, S_GLAREGOYLE_WARNING}, // S_GLAREGOYLE
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLE_FIRE1}, // S_TRAPGOYLE_CHECK {SPR_BGAR, 2, 6, {NULL}, 1, 2, S_GLAREGOYLE_FIRE}, // S_GLAREGOYLE_WARNING
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2}, // S_TRAPGOYLE_FIRE1 {SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLE_LOOP}, // S_GLAREGOYLE_FIRE
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3}, // S_TRAPGOYLE_FIRE2 {SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLE_FIRE, S_GLAREGOYLE_COOLDOWN}, // S_GLAREGOYLE_LOOP
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE}, // S_TRAPGOYLE_FIRE3 {SPR_BGAR, FF_ANIMATE|1, 12, {NULL}, 1, 6, S_GLAREGOYLE}, // S_GLAREGOYLE_COOLDOWN
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEUP_CHECK}, // S_TRAPGOYLEUP {SPR_BGAR, 0, 67, {NULL}, 0, 0, S_GLAREGOYLEUP_CHECK}, // S_GLAREGOYLEUP
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEUP_FIRE1}, // S_TRAPGOYLEUP_CHECK {SPR_BGAR, 0, 3, {NULL}, 0, 0, S_GLAREGOYLEUP_FIRE1}, // S_GLAREGOYLEUP_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2}, // S_TRAPGOYLEUP_FIRE1 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP_FIRE2}, // S_GLAREGOYLEUP_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3}, // S_TRAPGOYLEUP_FIRE2 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP_FIRE3}, // S_GLAREGOYLEUP_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP}, // S_TRAPGOYLEUP_FIRE3 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP}, // S_GLAREGOYLEUP_FIRE3
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEDOWN_CHECK}, // S_TRAPGOYLEDOWN {SPR_BGAR, 0, 67, {NULL}, 0, 0, S_GLAREGOYLEDOWN_CHECK}, // S_GLAREGOYLEDOWN
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEDOWN_FIRE1}, // S_TRAPGOYLEDOWN_CHECK {SPR_BGAR, 0, 3, {NULL}, 0, 0, S_GLAREGOYLEDOWN_FIRE1}, // S_GLAREGOYLEDOWN_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2}, // S_TRAPGOYLEDOWN_FIRE1 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN_FIRE2}, // S_GLAREGOYLEDOWN_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3}, // S_TRAPGOYLEDOWN_FIRE2 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN_FIRE3}, // S_GLAREGOYLEDOWN_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN}, // S_TRAPGOYLEDOWN_FIRE3 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN}, // S_GLAREGOYLEDOWN_FIRE3
{SPR_BGAR, 0, 135, {NULL}, 0, 0, S_TRAPGOYLELONG_CHECK}, // S_TRAPGOYLELONG {SPR_BGAR, 0, 135, {NULL}, 0, 0, S_GLAREGOYLELONG_CHECK}, // S_GLAREGOYLELONG
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLELONG_FIRE1}, // S_TRAPGOYLELONG_CHECK {SPR_BGAR, 0, 3, {NULL}, 0, 0, S_GLAREGOYLELONG_FIRE1}, // S_GLAREGOYLELONG_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2}, // S_TRAPGOYLELONG_FIRE1 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_FIRE2}, // S_GLAREGOYLELONG_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3}, // S_TRAPGOYLELONG_FIRE2 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_FIRE3}, // S_GLAREGOYLELONG_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4}, // S_TRAPGOYLELONG_FIRE3 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_FIRE4}, // S_GLAREGOYLELONG_FIRE3
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5}, // S_TRAPGOYLELONG_FIRE4 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_FIRE5}, // S_GLAREGOYLELONG_FIRE4
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG}, // S_TRAPGOYLELONG_FIRE5 {SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG}, // S_GLAREGOYLELONG_FIRE5
// Target/Red Crystal // Target/Red Crystal
{SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE}, // S_TARGET_IDLE {SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE}, // S_TARGET_IDLE
@ -13581,9 +13581,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_TRAPGOYLE { // MT_GLAREGOYLE
1500, // doomednum 1500, // doomednum
S_TRAPGOYLE, // spawnstate S_GLAREGOYLE, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
@ -13608,9 +13608,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_TRAPGOYLEUP { // MT_GLAREGOYLEUP
1501, // doomednum 1501, // doomednum
S_TRAPGOYLEUP, // spawnstate S_GLAREGOYLEUP, // spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
@ -13635,9 +13635,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_TRAPGOYLEDOWN { // MT_GLAREGOYLEDOWN
1502, // doomednum 1502, // doomednum
S_TRAPGOYLEDOWN,// spawnstate S_GLAREGOYLEDOWN,// spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound
@ -13662,9 +13662,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate S_NULL // raisestate
}, },
{ // MT_TRAPGOYLELONG { // MT_GLAREGOYLELONG
1503, // doomednum 1503, // doomednum
S_TRAPGOYLELONG,// spawnstate S_GLAREGOYLELONG,// spawnstate
1000, // spawnhealth 1000, // spawnhealth
S_NULL, // seestate S_NULL, // seestate
sfx_None, // seesound sfx_None, // seesound

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@ -2335,7 +2335,7 @@ typedef enum state
S_ARROW, S_ARROW,
S_ARROWBONK, S_ARROWBONK,
// Trapgoyle Demon fire // Glaregoyle Demon fire
S_DEMONFIRE, S_DEMONFIRE,
// GFZ flowers // GFZ flowers
@ -2703,29 +2703,29 @@ typedef enum state
S_WALLVINE_LONG, S_WALLVINE_LONG,
S_WALLVINE_SHORT, S_WALLVINE_SHORT,
// Trapgoyles // Glaregoyles
S_TRAPGOYLE, S_GLAREGOYLE,
S_TRAPGOYLE_CHECK, S_GLAREGOYLE_WARNING,
S_TRAPGOYLE_FIRE1, S_GLAREGOYLE_FIRE,
S_TRAPGOYLE_FIRE2, S_GLAREGOYLE_LOOP,
S_TRAPGOYLE_FIRE3, S_GLAREGOYLE_COOLDOWN,
S_TRAPGOYLEUP, S_GLAREGOYLEUP,
S_TRAPGOYLEUP_CHECK, S_GLAREGOYLEUP_CHECK,
S_TRAPGOYLEUP_FIRE1, S_GLAREGOYLEUP_FIRE1,
S_TRAPGOYLEUP_FIRE2, S_GLAREGOYLEUP_FIRE2,
S_TRAPGOYLEUP_FIRE3, S_GLAREGOYLEUP_FIRE3,
S_TRAPGOYLEDOWN, S_GLAREGOYLEDOWN,
S_TRAPGOYLEDOWN_CHECK, S_GLAREGOYLEDOWN_CHECK,
S_TRAPGOYLEDOWN_FIRE1, S_GLAREGOYLEDOWN_FIRE1,
S_TRAPGOYLEDOWN_FIRE2, S_GLAREGOYLEDOWN_FIRE2,
S_TRAPGOYLEDOWN_FIRE3, S_GLAREGOYLEDOWN_FIRE3,
S_TRAPGOYLELONG, S_GLAREGOYLELONG,
S_TRAPGOYLELONG_CHECK, S_GLAREGOYLELONG_CHECK,
S_TRAPGOYLELONG_FIRE1, S_GLAREGOYLELONG_FIRE1,
S_TRAPGOYLELONG_FIRE2, S_GLAREGOYLELONG_FIRE2,
S_TRAPGOYLELONG_FIRE3, S_GLAREGOYLELONG_FIRE3,
S_TRAPGOYLELONG_FIRE4, S_GLAREGOYLELONG_FIRE4,
S_TRAPGOYLELONG_FIRE5, S_GLAREGOYLELONG_FIRE5,
// ATZ's Red Crystal/Target // ATZ's Red Crystal/Target
S_TARGET_IDLE, S_TARGET_IDLE,
@ -4346,7 +4346,7 @@ typedef enum mobj_type
MT_CANNONBALL, // Cannonball MT_CANNONBALL, // Cannonball
MT_CANNONBALLDECOR, // Decorative/still cannonball MT_CANNONBALLDECOR, // Decorative/still cannonball
MT_ARROW, // Arrow MT_ARROW, // Arrow
MT_DEMONFIRE, // Trapgoyle fire MT_DEMONFIRE, // Glaregoyle fire
// Greenflower Scenery // Greenflower Scenery
MT_GFZFLOWER1, MT_GFZFLOWER1,
@ -4509,10 +4509,10 @@ typedef enum mobj_type
// Egg Rock Scenery // Egg Rock Scenery
// Azure Temple Scenery // Azure Temple Scenery
MT_TRAPGOYLE, MT_GLAREGOYLE,
MT_TRAPGOYLEUP, MT_GLAREGOYLEUP,
MT_TRAPGOYLEDOWN, MT_GLAREGOYLEDOWN,
MT_TRAPGOYLELONG, MT_GLAREGOYLELONG,
MT_TARGET, // AKA Red Crystal MT_TARGET, // AKA Red Crystal
MT_GREENFLAME, MT_GREENFLAME,

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@ -12441,10 +12441,10 @@ ML_EFFECT5 : Don't stop thinking when too far away
if (mthing->extrainfo) if (mthing->extrainfo)
mobj->extravalue1 = mthing->extrainfo; mobj->extravalue1 = mthing->extrainfo;
break; break;
case MT_TRAPGOYLE: case MT_GLAREGOYLE:
case MT_TRAPGOYLEUP: case MT_GLAREGOYLEUP:
case MT_TRAPGOYLEDOWN: case MT_GLAREGOYLEDOWN:
case MT_TRAPGOYLELONG: case MT_GLAREGOYLELONG:
if (mthing->angle >= 360) if (mthing->angle >= 360)
mobj->tics += 7*(mthing->angle / 360) + 1; // starting delay mobj->tics += 7*(mthing->angle / 360) + 1; // starting delay
break; break;