Merge branch 'textmap-parser' into 'next'

Textmap parser

See merge request STJr/SRB2!604
This commit is contained in:
MascaraSnake 2020-01-03 04:14:38 -05:00
commit 7b5f2f09c0
5 changed files with 542 additions and 92 deletions

View File

@ -464,6 +464,8 @@ extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
char *va(const char *format, ...) FUNCPRINTF;
char *M_GetToken(const char *inputString);
void M_UnGetToken(void);
UINT32 M_GetTokenPos(void);
void M_SetTokenPos(UINT32 newPos);
char *sizeu1(size_t num);
char *sizeu2(size_t num);
char *sizeu3(size_t num);

View File

@ -1908,6 +1908,20 @@ void M_UnGetToken(void)
endPos = oldendPos;
}
/** Returns the current token's position.
*/
UINT32 M_GetTokenPos(void)
{
return endPos;
}
/** Sets the current token's position.
*/
void M_SetTokenPos(UINT32 newPos)
{
endPos = newPos;
}
/** Count bits in a number.
*/
UINT8 M_CountBits(UINT32 num, UINT8 size)

View File

@ -83,6 +83,8 @@
#include "p_slopes.h"
#endif
#include "fastcmp.h" // textmap parsing
//
// Map MD5, calculated on level load.
// Sent to clients in PT_SERVERINFO.
@ -863,11 +865,6 @@ static void P_InitializeSector(sector_t *ss)
ss->lightingdata = NULL;
ss->fadecolormapdata = NULL;
ss->floor_xoffs = ss->floor_yoffs = 0;
ss->ceiling_xoffs = ss->ceiling_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0;
ss->heightsec = -1;
ss->camsec = -1;
@ -943,6 +940,11 @@ static void P_LoadSectors(UINT8 *data)
ss->special = SHORT(ms->special);
ss->tag = SHORT(ms->tag);
ss->floor_xoffs = ss->floor_yoffs = 0;
ss->ceiling_xoffs = ss->ceiling_yoffs = 0;
ss->floorpic_angle = ss->ceilingpic_angle = 0;
P_InitializeSector(ss);
}
}
@ -1012,16 +1014,34 @@ static void P_InitializeLinedef(line_t *ld)
{
sides[ld->sidenum[0]].special = ld->special;
sides[ld->sidenum[0]].line = ld;
}
if (ld->sidenum[1] != 0xffff)
{
sides[ld->sidenum[1]].special = ld->special;
sides[ld->sidenum[1]].line = ld;
}
}
static void P_SetLinedefV1(size_t i, UINT16 vertex_num)
{
if (vertex_num >= numvertexes)
{
CONS_Debug(DBG_SETUP, "P_SetLinedefV1: linedef %s has out-of-range v1 num %u\n", sizeu1(i), vertex_num);
vertex_num = 0;
}
lines[i].v1 = &vertexes[vertex_num];
}
static void P_SetLinedefV2(size_t i, UINT16 vertex_num)
{
if (vertex_num >= numvertexes)
{
CONS_Debug(DBG_SETUP, "P_SetLinedefV2: linedef %s has out-of-range v2 num %u\n", sizeu1(i), vertex_num);
vertex_num = 0;
}
lines[i].v2 = &vertexes[vertex_num];
}
static void P_LoadLinedefs(UINT8 *data)
{
maplinedef_t *mld = (maplinedef_t *)data;
@ -1033,8 +1053,8 @@ static void P_LoadLinedefs(UINT8 *data)
ld->flags = SHORT(mld->flags);
ld->special = SHORT(mld->special);
ld->tag = SHORT(mld->tag);
ld->v1 = &vertexes[SHORT(mld->v1)];
ld->v2 = &vertexes[SHORT(mld->v2)];
P_SetLinedefV1(i, SHORT(mld->v1));
P_SetLinedefV2(i, SHORT(mld->v2));
ld->sidenum[0] = SHORT(mld->sidenum[0]);
ld->sidenum[1] = SHORT(mld->sidenum[1]);
@ -1043,6 +1063,30 @@ static void P_LoadLinedefs(UINT8 *data)
}
}
static void P_SetSidedefSector(size_t i, UINT16 sector_num)
{
// cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead
if (sector_num >= numsectors)
{
CONS_Debug(DBG_SETUP, "P_SetSidedefSector: sidedef %s has out-of-range sector num %u\n", sizeu1(i), sector_num);
sector_num = 0;
}
sides[i].sector = &sectors[sector_num];
}
static void P_InitializeSidedef(side_t *sd)
{
if (!sd->line)
{
CONS_Debug(DBG_SETUP, "P_LoadSidedefs: Sidedef %s is not used by any linedef\n", sizeu1((size_t)(sd - sides)));
sd->line = &lines[0];
sd->special = sd->line->special;
}
sd->text = NULL;
sd->colormap_data = NULL;
}
static void P_LoadSidedefs(UINT8 *data)
{
mapsidedef_t *msd = (mapsidedef_t*)data;
@ -1051,22 +1095,28 @@ static void P_LoadSidedefs(UINT8 *data)
for (i = 0; i < numsides; i++, sd++, msd++)
{
UINT16 sector_num;
boolean isfrontside = !sd->line || sd->line->sidenum[0] == i;
INT16 textureoffset = SHORT(msd->textureoffset);
boolean isfrontside;
sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
P_InitializeSidedef(sd);
isfrontside = sd->line->sidenum[0] == i;
// Repeat count for midtexture
if (((sd->line->flags & (ML_TWOSIDED|ML_EFFECT5)) == (ML_TWOSIDED|ML_EFFECT5))
&& !(sd->special >= 300 && sd->special < 500)) // exempt linedef exec specials
{
sd->repeatcnt = (INT16)(((unsigned)textureoffset) >> 12);
sd->textureoffset = (((unsigned)textureoffset) & 2047) << FRACBITS;
}
else
{
sd->repeatcnt = 0;
sd->textureoffset = textureoffset << FRACBITS;
}
sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
// cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead
sector_num = SHORT(msd->sector);
if (sector_num >= numsectors)
{
CONS_Debug(DBG_SETUP, "P_LoadSidedefs: sidedef %s has out-of-range sector num %u\n", sizeu1(i), sector_num);
sector_num = 0;
}
sd->sector = &sectors[sector_num];
sd->colormap_data = NULL;
P_SetSidedefSector(i, SHORT(msd->sector));
// Special info stored in texture fields!
switch (sd->special)
@ -1233,29 +1283,400 @@ static void P_LoadThings(UINT8 *data)
mt->z = mt->options; // NiGHTS Hoops use the full flags bits to set the height.
else
mt->z = mt->options >> ZSHIFT;
mt->mobj = NULL;
}
}
static void P_LoadMapData(const virtres_t *virt)
// Stores positions for relevant map data spread through a TEXTMAP.
UINT32 mapthingsPos[UINT16_MAX];
UINT32 linesPos[UINT16_MAX];
UINT32 sidesPos[UINT16_MAX];
UINT32 vertexesPos[UINT16_MAX];
UINT32 sectorsPos[UINT16_MAX];
// Determine total amount of map data in TEXTMAP.
static boolean TextmapCount(UINT8 *data, size_t size)
{
virtlump_t* virtvertexes = NULL, * virtsectors = NULL, * virtsidedefs = NULL, * virtlinedefs = NULL, * virtthings = NULL;
#ifdef UDMF
virtlump_t* textmap = vres_Find(virt, "TEXTMAP");
char *tkn = M_GetToken((char *)data);
UINT8 brackets = 0;
nummapthings = 0;
numlines = 0;
numsides = 0;
numvertexes = 0;
numsectors = 0;
// Look for namespace at the beginning.
if (!fastcmp(tkn, "namespace"))
{
Z_Free(tkn);
CONS_Alert(CONS_ERROR, "No namespace at beginning of lump!\n");
return false;
}
Z_Free(tkn);
// Check if namespace is valid.
tkn = M_GetToken(NULL);
if (!fastcmp(tkn, "srb2"))
CONS_Alert(CONS_WARNING, "Invalid namespace '%s', only 'srb2' is supported.\n", tkn);
Z_Free(tkn);
tkn = M_GetToken(NULL);
while (tkn && M_GetTokenPos() < size)
{
// Avoid anything inside bracketed stuff, only look for external keywords.
if (brackets)
{
if (fastcmp(tkn, "}"))
brackets--;
}
else if (fastcmp(tkn, "{"))
brackets++;
// Check for valid fields.
else if (fastcmp(tkn, "thing"))
mapthingsPos[nummapthings++] = M_GetTokenPos();
else if (fastcmp(tkn, "linedef"))
linesPos[numlines++] = M_GetTokenPos();
else if (fastcmp(tkn, "sidedef"))
sidesPos[numsides++] = M_GetTokenPos();
else if (fastcmp(tkn, "vertex"))
vertexesPos[numvertexes++] = M_GetTokenPos();
else if (fastcmp(tkn, "sector"))
sectorsPos[numsectors++] = M_GetTokenPos();
else
CONS_Alert(CONS_NOTICE, "Unknown field '%s'.\n", tkn);
Z_Free(tkn);
tkn = M_GetToken(NULL);
}
Z_Free(tkn);
if (brackets)
{
CONS_Alert(CONS_ERROR, "Unclosed brackets detected in textmap lump.\n");
return false;
}
return true;
}
static void ParseTextmapVertexParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "x"))
vertexes[i].x = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "y"))
vertexes[i].y = FLOAT_TO_FIXED(atof(val));
}
static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "heightfloor"))
sectors[i].floorheight = atol(val) << FRACBITS;
else if (fastcmp(param, "heightceiling"))
sectors[i].ceilingheight = atol(val) << FRACBITS;
if (fastcmp(param, "texturefloor"))
sectors[i].floorpic = P_AddLevelFlat(val, foundflats);
else if (fastcmp(param, "textureceiling"))
sectors[i].ceilingpic = P_AddLevelFlat(val, foundflats);
else if (fastcmp(param, "lightlevel"))
sectors[i].lightlevel = atol(val);
else if (fastcmp(param, "special"))
sectors[i].special = atol(val);
else if (fastcmp(param, "id"))
sectors[i].tag = atol(val);
else if (fastcmp(param, "xpanningfloor"))
sectors[i].floor_xoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "ypanningfloor"))
sectors[i].floor_yoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "xpanningceiling"))
sectors[i].ceiling_xoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "ypanningceiling"))
sectors[i].ceiling_yoffs = FLOAT_TO_FIXED(atof(val));
else if (fastcmp(param, "rotationfloor"))
sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
else if (fastcmp(param, "rotationceiling"))
sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
}
static void ParseTextmapSidedefParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "offsetx"))
sides[i].textureoffset = atol(val)<<FRACBITS;
else if (fastcmp(param, "offsety"))
sides[i].rowoffset = atol(val)<<FRACBITS;
else if (fastcmp(param, "texturetop"))
sides[i].toptexture = R_TextureNumForName(val);
else if (fastcmp(param, "texturebottom"))
sides[i].bottomtexture = R_TextureNumForName(val);
else if (fastcmp(param, "texturemiddle"))
sides[i].midtexture = R_TextureNumForName(val);
else if (fastcmp(param, "sector"))
P_SetSidedefSector(i, atol(val));
else if (fastcmp(param, "repeatcnt"))
sides[i].repeatcnt = atol(val);
}
static void ParseTextmapLinedefParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "id"))
lines[i].tag = atol(val);
else if (fastcmp(param, "special"))
lines[i].special = atol(val);
else if (fastcmp(param, "v1"))
P_SetLinedefV1(i, atol(val));
else if (fastcmp(param, "v2"))
P_SetLinedefV2(i, atol(val));
else if (fastcmp(param, "sidefront"))
lines[i].sidenum[0] = atol(val);
else if (fastcmp(param, "sideback"))
lines[i].sidenum[1] = atol(val);
// Flags
else if (fastcmp(param, "blocking") && fastcmp("true", val))
lines[i].flags |= ML_IMPASSIBLE;
else if (fastcmp(param, "blockmonsters") && fastcmp("true", val))
lines[i].flags |= ML_BLOCKMONSTERS;
else if (fastcmp(param, "twosided") && fastcmp("true", val))
lines[i].flags |= ML_TWOSIDED;
else if (fastcmp(param, "dontpegtop") && fastcmp("true", val))
lines[i].flags |= ML_DONTPEGTOP;
else if (fastcmp(param, "dontpegbottom") && fastcmp("true", val))
lines[i].flags |= ML_DONTPEGBOTTOM;
else if (fastcmp(param, "skewtd") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT1;
else if (fastcmp(param, "noclimb") && fastcmp("true", val))
lines[i].flags |= ML_NOCLIMB;
else if (fastcmp(param, "noskew") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT2;
else if (fastcmp(param, "midpeg") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT3;
else if (fastcmp(param, "midsolid") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT4;
else if (fastcmp(param, "wrapmidtex") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT5;
else if (fastcmp(param, "effect6") && fastcmp("true", val))
lines[i].flags |= ML_EFFECT6;
else if (fastcmp(param, "nonet") && fastcmp("true", val))
lines[i].flags |= ML_NONET;
else if (fastcmp(param, "netonly") && fastcmp("true", val))
lines[i].flags |= ML_NETONLY;
else if (fastcmp(param, "bouncy") && fastcmp("true", val))
lines[i].flags |= ML_BOUNCY;
else if (fastcmp(param, "transfer") && fastcmp("true", val))
lines[i].flags |= ML_TFERLINE;
}
static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
{
if (fastcmp(param, "x"))
mapthings[i].x = atol(val);
else if (fastcmp(param, "y"))
mapthings[i].y = atol(val);
else if (fastcmp(param, "height"))
mapthings[i].z = atol(val);
else if (fastcmp(param, "angle"))
mapthings[i].angle = atol(val);
else if (fastcmp(param, "type"))
mapthings[i].type = atol(val);
// Flags
else if (fastcmp(param, "extra") && fastcmp("true", val))
mapthings[i].options |= MTF_EXTRA;
else if (fastcmp(param, "flip") && fastcmp("true", val))
mapthings[i].options |= MTF_OBJECTFLIP;
else if (fastcmp(param, "special") && fastcmp("true", val))
mapthings[i].options |= MTF_OBJECTSPECIAL;
else if (fastcmp(param, "ambush") && fastcmp("true", val))
mapthings[i].options |= MTF_AMBUSH;
}
/** From a given position table, run a specified parser function through a {}-encapsuled text.
*
* \param Position of the data to parse, in the textmap.
* \param Structure number (mapthings, sectors, ...).
* \param Parser function pointer.
*/
static void TextmapParse(UINT32 dataPos, size_t num, void (*parser)(UINT32, char *, char *))
{
char *param, *val;
M_SetTokenPos(dataPos);
param = M_GetToken(NULL);
if (!fastcmp(param, "{"))
{
Z_Free(param);
CONS_Alert(CONS_WARNING, "Invalid UDMF data capsule!\n");
return;
}
Z_Free(param);
while (true)
{
param = M_GetToken(NULL);
if (fastcmp(param, "}"))
{
Z_Free(param);
break;
}
val = M_GetToken(NULL);
parser(num, param, val);
Z_Free(param);
Z_Free(val);
}
}
/** Provides a fix to the flat alignment coordinate transform from standard Textmaps.
*/
static void TextmapFixFlatOffsets(sector_t *sec)
{
if (sec->floorpic_angle)
{
fixed_t pc = FINECOSINE(sec->floorpic_angle>>ANGLETOFINESHIFT);
fixed_t ps = FINESINE (sec->floorpic_angle>>ANGLETOFINESHIFT);
fixed_t xoffs = sec->floor_xoffs;
fixed_t yoffs = sec->floor_yoffs;
sec->floor_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE);
sec->floor_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE);
}
if (sec->ceilingpic_angle)
{
fixed_t pc = FINECOSINE(sec->ceilingpic_angle>>ANGLETOFINESHIFT);
fixed_t ps = FINESINE (sec->ceilingpic_angle>>ANGLETOFINESHIFT);
fixed_t xoffs = sec->ceiling_xoffs;
fixed_t yoffs = sec->ceiling_yoffs;
sec->ceiling_xoffs = (FixedMul(xoffs, pc) % MAXFLATSIZE) - (FixedMul(yoffs, ps) % MAXFLATSIZE);
sec->ceiling_yoffs = (FixedMul(xoffs, ps) % MAXFLATSIZE) + (FixedMul(yoffs, pc) % MAXFLATSIZE);
}
}
/** Loads the textmap data, after obtaining the elements count and allocating their respective space.
*/
static void P_LoadTextmap(void)
{
UINT32 i;
vertex_t *vt;
sector_t *sc;
line_t *ld;
side_t *sd;
mapthing_t *mt;
CONS_Alert(CONS_NOTICE, "UDMF support is still a work-in-progress; its specs and features are prone to change until it is fully implemented.\n");
/// Given the UDMF specs, some fields are given a default value.
/// If an element's field has a default value set, it is omitted
/// from the textmap, and therefore we have to account for it by
/// preemptively setting that value beforehand.
for (i = 0, vt = vertexes; i < numvertexes; i++, vt++)
{
// Defaults.
vt->x = vt->y = INT32_MAX;
vt->z = 0;
TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter);
if (vt->x == INT32_MAX)
I_Error("P_LoadTextmap: vertex %s has no x value set!\n", sizeu1(i));
if (vt->y == INT32_MAX)
I_Error("P_LoadTextmap: vertex %s has no y value set!\n", sizeu1(i));
}
for (i = 0, sc = sectors; i < numsectors; i++, sc++)
{
// Defaults.
sc->floorheight = 0;
sc->ceilingheight = 0;
sc->floorpic = 0;
sc->ceilingpic = 0;
sc->lightlevel = 255;
sc->special = 0;
sc->tag = 0;
sc->floor_xoffs = sc->floor_yoffs = 0;
sc->ceiling_xoffs = sc->ceiling_yoffs = 0;
sc->floorpic_angle = sc->ceilingpic_angle = 0;
TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter);
P_InitializeSector(sc);
TextmapFixFlatOffsets(sc);
}
for (i = 0, ld = lines; i < numlines; i++, ld++)
{
// Defaults.
ld->v1 = ld->v2 = NULL;
ld->flags = 0;
ld->special = 0;
ld->tag = 0;
ld->sidenum[0] = 0xffff;
ld->sidenum[1] = 0xffff;
TextmapParse(linesPos[i], i, ParseTextmapLinedefParameter);
if (!ld->v1)
I_Error("P_LoadTextmap: linedef %s has no v1 value set!\n", sizeu1(i));
if (!ld->v2)
I_Error("P_LoadTextmap: linedef %s has no v2 value set!\n", sizeu1(i));
if (ld->sidenum[0] == 0xffff)
I_Error("P_LoadTextmap: linedef %s has no sidefront value set!\n", sizeu1(i));
P_InitializeLinedef(ld);
}
for (i = 0, sd = sides; i < numsides; i++, sd++)
{
// Defaults.
sd->textureoffset = 0;
sd->rowoffset = 0;
sd->toptexture = R_TextureNumForName("-");
sd->midtexture = R_TextureNumForName("-");
sd->bottomtexture = R_TextureNumForName("-");
sd->sector = NULL;
sd->repeatcnt = 0;
TextmapParse(sidesPos[i], i, ParseTextmapSidedefParameter);
if (!sd->sector)
I_Error("P_LoadTextmap: sidedef %s has no sector value set!\n", sizeu1(i));
P_InitializeSidedef(sd);
}
for (i = 0, mt = mapthings; i < nummapthings; i++, mt++)
{
// Defaults.
mt->x = mt->y = 0;
mt->angle = 0;
mt->type = 0;
mt->options = 0;
mt->z = 0;
mt->extrainfo = 0;
mt->mobj = NULL;
TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter);
}
}
static boolean P_LoadMapData(const virtres_t *virt)
{
virtlump_t *virtvertexes = NULL, *virtsectors = NULL, *virtsidedefs = NULL, *virtlinedefs = NULL, *virtthings = NULL;
virtlump_t *textmap = vres_Find(virt, "TEXTMAP");
// Count map data.
if (textmap)
if (textmap) // Count how many entries for each type we got in textmap.
{
nummapthings = 0;
numlines = 0;
numsides = 0;
numvertexes = 0;
numsectors = 0;
// Count how many entries for each type we got in textmap.
//TextmapCount(vtextmap->data, vtextmap->size);
if (!TextmapCount(textmap->data, textmap->size))
return false;
}
else
#endif
{
virtthings = vres_Find(virt, "THINGS");
virtvertexes = vres_Find(virt, "VERTEXES");
@ -1305,15 +1726,11 @@ static void P_LoadMapData(const virtres_t *virt)
numlevelflats = 0;
#ifdef UDMF
// Load map data.
if (textmap)
{
}
P_LoadTextmap();
else
#endif
{
// Strict map data
P_LoadVertices(virtvertexes->data);
P_LoadSectors(virtsectors->data);
P_LoadLinedefs(virtlinedefs->data);
@ -1341,6 +1758,8 @@ static void P_LoadMapData(const virtres_t *virt)
memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
memcpy(spawnlines, lines, numlines * sizeof (*lines));
memcpy(spawnsides, sides, numsides * sizeof (*sides));
return true;
}
static void P_InitializeSubsector(subsector_t *ss)
@ -1421,10 +1840,13 @@ static inline float P_SegLengthFloat(seg_t *seg)
static void P_InitializeSeg(seg_t *seg)
{
seg->sidedef = &sides[seg->linedef->sidenum[seg->side]];
if (seg->linedef)
{
seg->sidedef = &sides[seg->linedef->sidenum[seg->side]];
seg->frontsector = seg->sidedef->sector;
seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL;
seg->frontsector = seg->sidedef->sector;
seg->backsector = (seg->linedef->flags & ML_TWOSIDED) ? sides[seg->linedef->sidenum[seg->side ^ 1]].sector : NULL;
}
#ifdef HWRENDER
seg->pv1 = seg->pv2 = NULL;
@ -1607,20 +2029,21 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
case NT_XGL3:
for (m = 0; m < subsectors[i].numlines; m++, k++)
{
UINT32 vertexnum = READUINT32((*data));
UINT16 linenum;
UINT32 vert = READUINT32((*data));
segs[k].v1 = &vertexes[vert];
if (m == 0)
segs[k + subsectors[i].numlines - 1].v2 = &vertexes[vert];
else
segs[k - 1].v2 = segs[k].v1;
if (vertexnum >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid vertex %d!\n", sizeu1(k), m, vertexnum);
(*data) += 4; // partner, can be ignored by software renderer
segs[k - 1 + ((m == 0) ? subsectors[i].numlines : 0)].v2 = segs[k].v1 = &vertexes[vertexnum];
READUINT32((*data)); // partner, can be ignored by software renderer
if (nodetype == NT_XGL3)
(*data) += 2; // Line number is 32-bit in XGL3, but we're limited to 16 bits.
READUINT16((*data)); // Line number is 32-bit in XGL3, but we're limited to 16 bits.
linenum = READUINT16((*data));
if (linenum != 0xFFFF && linenum >= numlines)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid linedef %d!\n", sizeu1(k), m, linenum);
segs[k].glseg = (linenum == 0xFFFF);
segs[k].linedef = (linenum == 0xFFFF) ? NULL : &lines[linenum];
segs[k].side = READUINT8((*data));
@ -1630,9 +2053,20 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
case NT_XNOD:
for (m = 0; m < subsectors[i].numlines; m++, k++)
{
segs[k].v1 = &vertexes[READUINT32((*data))];
segs[k].v2 = &vertexes[READUINT32((*data))];
segs[k].linedef = &lines[READUINT16((*data))];
UINT32 v1num = READUINT32((*data));
UINT32 v2num = READUINT32((*data));
UINT16 linenum = READUINT16((*data));
if (v1num >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid v1 %d!\n", sizeu1(k), m, v1num);
if (v2num >= numvertexes)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid v2 %d!\n", sizeu1(k), m, v2num);
if (linenum >= numlines)
I_Error("P_LoadExtendedSubsectorsAndSegs: Seg %s in subsector %d has invalid linedef %d!\n", sizeu1(k), m, linenum);
segs[k].v1 = &vertexes[v1num];
segs[k].v2 = &vertexes[v2num];
segs[k].linedef = &lines[linenum];
segs[k].side = READUINT8((*data));
segs[k].glseg = false;
}
@ -1649,7 +2083,8 @@ static boolean P_LoadExtendedSubsectorsAndSegs(UINT8 **data, nodetype_t nodetype
vertex_t *v2 = seg->v2;
P_InitializeSeg(seg);
seg->angle = R_PointToAngle2(v1->x, v1->y, v2->x, v2->y);
seg->offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y);
if (seg->linedef)
segs[i].offset = FixedHypot(v1->x - seg->linedef->v1->x, v1->y - seg->linedef->v1->y);
}
return true;
@ -2091,16 +2526,6 @@ static void P_ProcessLinedefsWithSidedefs(void)
ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0;
// Repeat count for midtexture
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff)
&& !(ld->special >= 300 && ld->special < 500)) // exempt linedef exec specials
{
sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
sides[ld->sidenum[1]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[1]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[1]].textureoffset = (((unsigned)sides[ld->sidenum[1]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
}
// Compile linedef 'text' from both sidedefs 'text' for appropriate specials.
switch(ld->special)
{
@ -2310,36 +2735,44 @@ static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock)
static void P_MakeMapMD5(virtres_t *virt, void *dest)
{
unsigned char linemd5[16];
unsigned char sectormd5[16];
unsigned char thingmd5[16];
unsigned char sidedefmd5[16];
virtlump_t *textmap = vres_Find(virt, "TEXTMAP");
unsigned char resmd5[16];
UINT8 i;
// Create a hash for the current map
// get the actual lumps!
virtlump_t *virtlines = vres_Find(virt, "LINEDEFS");
virtlump_t *virtsectors = vres_Find(virt, "SECTORS");
virtlump_t *virtmthings = vres_Find(virt, "THINGS");
virtlump_t *virtsides = vres_Find(virt, "SIDEDEFS");
if (textmap)
P_MakeBufferMD5((char*)textmap->data, textmap->size, resmd5);
else
{
unsigned char linemd5[16];
unsigned char sectormd5[16];
unsigned char thingmd5[16];
unsigned char sidedefmd5[16];
UINT8 i;
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
// Create a hash for the current map
// get the actual lumps!
virtlump_t* virtlines = vres_Find(virt, "LINEDEFS");
virtlump_t* virtsectors = vres_Find(virt, "SECTORS");
virtlump_t* virtmthings = vres_Find(virt, "THINGS");
virtlump_t* virtsides = vres_Find(virt, "SIDEDEFS");
for (i = 0; i < 16; i++)
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
for (i = 0; i < 16; i++)
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
}
M_Memcpy(dest, &resmd5, 16);
}
static void P_LoadMapFromFile(void)
static boolean P_LoadMapFromFile(void)
{
virtres_t *virt = vres_GetMap(lastloadedmaplumpnum);
P_LoadMapData(virt);
if (!P_LoadMapData(virt))
return false;
P_LoadMapBSP(virt);
P_LoadMapLUT(virt);
@ -2351,6 +2784,7 @@ static void P_LoadMapFromFile(void)
P_MakeMapMD5(virt, &mapmd5);
vres_Free(virt);
return true;
}
//
@ -3180,7 +3614,7 @@ boolean P_LoadLevel(boolean fromnetsave)
// internal game map
maplumpname = G_BuildMapName(gamemap);
lastloadedmaplumpnum = W_CheckNumForName(maplumpname);
if (lastloadedmaplumpnum == INT16_MAX)
if (lastloadedmaplumpnum == LUMPERROR)
I_Error("Map %s not found.\n", maplumpname);
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
@ -3193,8 +3627,8 @@ boolean P_LoadLevel(boolean fromnetsave)
P_MapStart();
if (lastloadedmaplumpnum)
P_LoadMapFromFile();
if (!P_LoadMapFromFile())
return false;
// init gravity, tag lists,
// anything that P_ResetDynamicSlopes/P_LoadThings needs to know

View File

@ -52,9 +52,6 @@ mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
#define MAXFLATSIZE (2048<<FRACBITS)
/** Animated texture descriptor
* This keeps track of an animated texture or an animated flat.
* \sa P_UpdateSpecials, P_InitPicAnims, animdef_t

View File

@ -27,6 +27,9 @@ extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
//
#define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
#define MAXFLATSIZE (2048<<FRACBITS)
// at game start
void P_InitPicAnims(void);