Allow the Forcespin sector type to be used with intangible fofs

Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
This commit is contained in:
SMS Alfredo 2020-11-18 12:27:09 -06:00
parent 01a03a4daa
commit 7ad8aa1477
1 changed files with 1 additions and 1 deletions

View File

@ -4669,7 +4669,7 @@ DoneSection2:
break;
case 7: // Make player spin
if (!(player->pflags & PF_SPINNING) && P_IsObjectOnGround(player->mo))
if (!(player->pflags & PF_SPINNING))
{
player->pflags |= PF_SPINNING;
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);