From 79c042ca0984add1e7ec79d34f294b65fc3f51a0 Mon Sep 17 00:00:00 2001 From: mazmazz Date: Sat, 11 Aug 2018 22:41:58 -0400 Subject: [PATCH] NIGHTSDRONE visual element positioning now works with scaling --- src/p_mobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 31d643fe5..1e28ae1a4 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7935,8 +7935,8 @@ void P_MobjThinker(mobj_t *mobj) sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale); } - P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + FixedMul(goaloffset, mobj->scale)); - P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + FixedMul(sparkleoffset, mobj->scale)); + P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + goaloffset); + P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + sparkleoffset); } else if (goalpost->x != mobj->x || goalpost->y != mobj->y) {