Fix THOK MD2's not rotating with camera
Will also fix any other case that an mobj has a skin and a single frame.
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@ -1230,7 +1230,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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else
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else
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p.z = FIXED_TO_FLOAT(spr->mobj->z);
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p.z = FIXED_TO_FLOAT(spr->mobj->z);
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if (spr->mobj->skin)
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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sprdef = &((skin_t *)spr->mobj->skin)->spritedef;
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sprdef = &((skin_t *)spr->mobj->skin)->spritedef;
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else
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else
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sprdef = &sprites[spr->mobj->sprite];
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sprdef = &sprites[spr->mobj->sprite];
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