From f8aefc2fd3becf5dd1fe0022f9ddedd40cbab160 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 11 Jul 2020 01:55:40 +0200 Subject: [PATCH] Revert "Fix computation of very high pings" This reverts commit 82dbe95e22d64bcea08ae04fa36a6589989015d2. --- src/d_clisrv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index a1e3976bc..c7c5470ae 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -5496,7 +5496,7 @@ void NetUpdate(void) // update node latency values so we can take an average later. for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && playernode[i] != UINT8_MAX) - realpingtable[i] += GetLag(playernode[i]) * (1000.00f / TICRATE); + realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i])); pingmeasurecount++; }