Never forget who your enemy is
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@ -9393,8 +9393,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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if (mobj->tracer && mobj->tracer->player && mobj->tracer->health > 0
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if (mobj->tracer && mobj->tracer->player && mobj->tracer->health > 0
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&& P_AproxDistance(P_AproxDistance(mobj->tracer->x - mobj->x, mobj->tracer->y - mobj->y), mobj->tracer->z - mobj->z) <= mobj->radius*16)
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&& P_AproxDistance(P_AproxDistance(mobj->tracer->x - mobj->x, mobj->tracer->y - mobj->y), mobj->tracer->z - mobj->z) <= mobj->radius*16)
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{
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{
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var1 = mobj->info->speed;
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var2 = 1;
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// Home in on the target.
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// Home in on the target.
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P_HomingAttack(mobj, mobj->tracer);
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A_HomingChase(mobj);
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if (mobj->z < mobj->floorz)
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if (mobj->z < mobj->floorz)
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mobj->z = mobj->floorz;
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mobj->z = mobj->floorz;
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