Use correct integer format

This commit is contained in:
Steel Titanium 2019-08-21 21:25:45 -04:00
parent 6ef9ee5467
commit 7731bf6b09

View file

@ -628,7 +628,7 @@ static int power_get(lua_State *L)
UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS));
powertype_t p = luaL_checkinteger(L, 2);
if (p >= NUMPOWERS)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %u", p);
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", p);
lua_pushinteger(L, powers[p]);
return 1;
}
@ -640,7 +640,7 @@ static int power_set(lua_State *L)
powertype_t p = luaL_checkinteger(L, 2);
UINT16 i = (UINT16)luaL_checkinteger(L, 3);
if (p >= NUMPOWERS)
return luaL_error(L, LUA_QL("powertype_t") " cannot be %u", p);
return luaL_error(L, LUA_QL("powertype_t") " cannot be %d", p);
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
powers[p] = i;