Minor re-ordering to optimise this branch.

This commit is contained in:
toasterbabe 2016-08-07 00:21:16 +01:00
parent 333d8c882e
commit 76e658bf1b
2 changed files with 4 additions and 4 deletions

View file

@ -5108,9 +5108,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
// choose a different rotation based on player view
ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
if ((ang < ANGLE_180) && (sprframe->rotate & SRF_RIGHT)) // See from right
if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right
rot = 6; // F7 slot
else if ((ang >= ANGLE_180) && (sprframe->rotate & SRF_LEFT)) // See from left
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
rot = 2; // F3 slot
else // Normal behaviour
rot = (ang+ANGLE_202h)>>29;

View file

@ -1193,9 +1193,9 @@ static void R_ProjectSprite(mobj_t *thing)
// choose a different rotation based on player view
ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
if ((ang < ANGLE_180) && (sprframe->rotate & SRF_RIGHT)) // See from right
if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right
rot = 6; // F7 slot
else if ((ang >= ANGLE_180) && (sprframe->rotate & SRF_LEFT)) // See from left
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
rot = 2; // F3 slot
else // Normal behaviour
rot = (ang+ANGLE_202h)>>29;