From 76700241f675f900194e507a2a41feaf9ac6cc8b Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Thu, 13 Oct 2016 15:13:33 +0100 Subject: [PATCH] Leaky Mario mode bug fixed. --- src/p_inter.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index 822602fd8..3b8707e62 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2304,7 +2304,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget target->fuse = TICRATE*3; // timer before mobj disappears from view (even if not an actual player) if (!mariodeathpit) { - target->player->powers[pw_marioflashing] = MARIOFLASHINGTICS; + if (mariomode) + target->player->powers[pw_marioflashing] = MARIOFLASHINGTICS; target->momx = target->momy = target->momz = 0; } if (damagetype == DMG_DROWNED) // drowned