Merge remote-tracking branch 'origin/change-colormap-ldef' into colormap-overhaul-change-ldef

This commit is contained in:
mazmazz 2018-09-10 21:06:28 -04:00
commit 75267dfa2c
4 changed files with 13 additions and 0 deletions

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@ -655,6 +655,8 @@ static void P_NetArchiveWorld(void)
WRITEINT32(put, ss->firsttag); WRITEINT32(put, ss->firsttag);
WRITEINT32(put, ss->nexttag); WRITEINT32(put, ss->nexttag);
} }
if (diff3 & SD_MIDMAP)
WRITEINT32(put, ss->midmap);
if (diff3 & SD_COLORMAP) if (diff3 & SD_COLORMAP)
{ {

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@ -1470,6 +1470,7 @@ static void P_LoadRawSideDefs2(void *data)
{ {
case 63: // variable colormap via 242 linedef case 63: // variable colormap via 242 linedef
case 606: //SoM: 4/4/2000: Just colormap transfer case 606: //SoM: 4/4/2000: Just colormap transfer
case 447: // Change colormap of tagged sectors! -- Monster Iestyn 14/06/18
// SoM: R_CreateColormap will only create a colormap in software mode... // SoM: R_CreateColormap will only create a colormap in software mode...
// Perhaps we should just call it instead of doing the calculations here. // Perhaps we should just call it instead of doing the calculations here.
if ( if (

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@ -3250,6 +3250,15 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
} }
break; break;
case 447: // Change colormap of tagged sectors!
// Basically this special applies a colormap to the tagged sectors, just like 606 (the colormap linedef)
// Except it is activated by linedef executor, not level load
// This could even override existing colormaps I believe
// -- Monster Iestyn 14/06/18
for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;)
sectors[secnum].extra_colormap = line->frontsector->extra_colormap;
break;
case 448: // Change skybox viewpoint/centerpoint case 448: // Change skybox viewpoint/centerpoint
if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB)) if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB))
{ {

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@ -393,6 +393,7 @@ typedef struct sector_s
// these are saved for netgames, so do not let Lua touch these! // these are saved for netgames, so do not let Lua touch these!
INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
INT32 spawn_bottommap, spawn_midmap, spawn_topmap;
// offsets sector spawned with (via linedef type 7) // offsets sector spawned with (via linedef type 7)
fixed_t spawn_flr_xoffs, spawn_flr_yoffs; fixed_t spawn_flr_xoffs, spawn_flr_yoffs;