Fix wrong color on player models' first frame by updating variable after loading blend texture
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@ -1405,6 +1405,11 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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|| ((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
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|| ((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
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md2_loadBlendTexture(md2);
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md2_loadBlendTexture(md2);
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// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
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blendgpatch = md2->blendgrpatch;
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if (blendgpatch)
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hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
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if (md2->error)
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if (md2->error)
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return false; // we already failed loading this before :(
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return false; // we already failed loading this before :(
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if (!md2->model)
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if (!md2->model)
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