Some small tweaks
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@ -4447,7 +4447,7 @@ static boolean M_CanShowLevelOnPlatter(INT32 mapnum, INT32 gt)
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return false;
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return false;
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case LLM_LEVELSELECT:
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case LLM_LEVELSELECT:
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if (mapheaderinfo[mapnum]->levelselect != maplistoption)
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if (!(mapheaderinfo[mapnum]->levelselect & maplistoption))
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return false;
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return false;
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return true;
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return true;
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@ -6722,7 +6722,7 @@ static void M_LoadGameLevelSelect(INT32 choice)
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SP_LevelSelectDef.prevMenu = currentMenu;
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SP_LevelSelectDef.prevMenu = currentMenu;
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levellistmode = LLM_LEVELSELECT;
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levellistmode = LLM_LEVELSELECT;
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maplistoption = 1;
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maplistoption = 1+2;
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if (!M_PrepareLevelPlatter(-1, true))
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if (!M_PrepareLevelPlatter(-1, true))
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{
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{
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